Suggestion Title: Going On Duty Locked While Bank Heist Active
Suggestion Description: Players will be unable to go on duty as Police while an active Bank Heist is ongoing. In order to go on duty, one of the following conditions will need to be met:
1. One minute has passed since the bank robbers have collected all of the cash.
2. All bank robbers have been either knocked unconscious, killed, or detained.
3. The drill has been confiscated.
Why should this be added?:
- This stops players from overhearing the automated bank raid radio message, etc. and immediately going on duty.
- This balances the bank raid payout further, as players who go on duty after the heist has begun do NOT contribute to the payout calculation.
What negatives could this have?:
- Gameplay flow, players who connect and want to go on duty but potentially have to wait upwards of 10 minutes to do so.
What problem would this suggestion solve?: Often times, players will go on duty once they realize a bank raid is ongoing. This suggestion aims to solve this problem without disrupting gameplay too harshly.
Suggestion Description: Players will be unable to go on duty as Police while an active Bank Heist is ongoing. In order to go on duty, one of the following conditions will need to be met:
1. One minute has passed since the bank robbers have collected all of the cash.
2. All bank robbers have been either knocked unconscious, killed, or detained.
3. The drill has been confiscated.
Why should this be added?:
- This stops players from overhearing the automated bank raid radio message, etc. and immediately going on duty.
- This balances the bank raid payout further, as players who go on duty after the heist has begun do NOT contribute to the payout calculation.
What negatives could this have?:
- Gameplay flow, players who connect and want to go on duty but potentially have to wait upwards of 10 minutes to do so.
What problem would this suggestion solve?: Often times, players will go on duty once they realize a bank raid is ongoing. This suggestion aims to solve this problem without disrupting gameplay too harshly.