Suggestion Title: Influence gene buff
Suggestion Description: For every influence gene point, with current ORG exp gain perk, you would get:
- Drug dealer buys all your drugs for +5$ - +10$ (?) extra per gene point.
- NPCs always(?) offer you a discount of 10$ (?) per gene point.
- Roadcrew repairs (with NPC) are 100$ (?) cheaper with every point.
Why should this be added?:
- Additional perks to a somewhat underused perk.
- More reason to expand your gene tree.
- Allows for middle men in drug transaction chains, where those with very high influence are able to profit off of buying finished products, hence allowing more roleplay.
- Allowing for shop owners to even sell items such as wrenches cheaper than NPC even at 1% sale taxes, giving slight profit and ORG exp gain through sales (which would have great synergy with the original perk).
What negatives could this have?:
- Could be overpowered.
Suggestion Description: For every influence gene point, with current ORG exp gain perk, you would get:
- Drug dealer buys all your drugs for +5$ - +10$ (?) extra per gene point.
- NPCs always(?) offer you a discount of 10$ (?) per gene point.
- Roadcrew repairs (with NPC) are 100$ (?) cheaper with every point.
Why should this be added?:
- Additional perks to a somewhat underused perk.
- More reason to expand your gene tree.
- Allows for middle men in drug transaction chains, where those with very high influence are able to profit off of buying finished products, hence allowing more roleplay.
- Allowing for shop owners to even sell items such as wrenches cheaper than NPC even at 1% sale taxes, giving slight profit and ORG exp gain through sales (which would have great synergy with the original perk).
What negatives could this have?:
- Could be overpowered.