Map Suggestion Make bank shutters actually bulletproof

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Suggestion Title: Make bank shutters actually bulletproof
Suggestion Description: Make the shutters that go into lobby actually bulletproof so TFU can not just sit and wall bang the lobby continuously over and over making it a game of who wall bang kills first

Why should this be added?:
- Stops the TFU from relying on ONLY wall banging to win bank raids
- make it possible to hold bank lobby when bank raiding

What negatives could this have?:
- Stops PD from only wallbanging the whole bankraid

What problem would this suggestion solve?: make the bank lobby actually holdable and force cops/TFU to use tactics and not "shoot wall and kill cause cant push"
 
They are thin sheetmetal barriers. They wouldnt and shouldnt stop bullets
It's for balancing sake, not realism. I agree, it does make it extremely unfair and should really only be wallbangable with a higher calibre weapon like the sniper.
 
Maybe I'm being biased because I am a TFU main and haven't done enough bank robberies as a crim in V6, but I don't understand the issue

It's already a massive benefit to you that cops can't see you from multiple angles since the shutters block their line of sight (yeah, that comes at the cost of limiting the amount of exits you can leave from as a robber), but is it really that bad that cops can benefit from just wallbanging it? There are plenty of positions in the bank that you can hide in that make you not wallbaggable and are really good positions to hold. I think it should be fair that you can be wallbanged in the main lobby, since holding it now with a sniper is extremely overpowered, considering the fire exit door is now down a long hallway.

I also know it's a game, but, as stated above, it is a thin sheet of metal, and it just doesn't make sense for it to be bulletproof (even for balancing reasons).

Do you have a clip of this atleast so i can maybe see how much of an issue this actually is? I could just be naive in this case and would be interested to see if its actually a problem.
 
Maybe I'm being biased because I am a TFU main and haven't done enough bank robberies as a crim in V6, but I don't understand the issue

It's already a massive benefit to you that cops can't see you from multiple angles since the shutters block their line of sight (yeah, that comes at the cost of limiting the amount of exits you can leave from as a robber), but is it really that bad that cops can benefit from just wallbanging it? There are plenty of positions in the bank that you can hide in that make you not wallbaggable and are really good positions to hold. I think it should be fair that you can be wallbanged in the main lobby, since holding it now with a sniper is extremely overpowered, considering the fire exit door is now down a long hallway.

I also know it's a game, but, as stated above, it is a thin sheet of metal, and it just doesn't make sense for it to be bulletproof (even for balancing reasons).

Do you have a clip of this atleast so i can maybe see how much of an issue this actually is? I could just be naive in this case and would be interested to see if its actually a problem.
I feel tho as it should be bulletproof, and as soon as you stop holding the backdoor, a tfu/cop can run to the right, up the stairs and recieve a vantage point on the whole bank main lobby
 
I feel tho as it should be bulletproof, and as soon as you stop holding the backdoor, a tfu/cop can run to the right, up the stairs and recieve a vantage point on the whole bank main lobby

Then that's your fault as a bank robber for losing space. If that's the case, you need to fall back down to the vault.

You also should have a teammate holding it from the side to prevent that from happening
 

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