Map Suggestion Make forest dense like in v5

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Suggestion Title: Make forest dense like in v5
Suggestion Description: By far the main thing I miss from v5 is the forest and forest gunplay / guerrilla warfare

The forest being dense makes such difference in gunplay, ever had a fight in v5 forest and you could hear footsteps and you werent sure if its your ally or enemy or see something moving between the leaves and being unsure if you should shoot or not?

Ever chased someone as a cop just for them to drive into forest and get out of their car running off into the trees, and as you run after them you’re thinking to yourself if you should stop running after them because they could just turn around, pull their gun and you would end up running into the end of their barrel?

Bring it back

Why should this be added?:
- forest would add a different way of gunplay very different from fighting in city / properties

What negatives could this have?:
- perhaps perfomance

What problem would this suggestion solve?: - Forest area is kinda dead rn, plain and boring

Useful Images:
 
i like the new forest but i wouldn't mind one part of it being more dense than other parts, it would still make for a good mugging/"guerilla warfare" spot but wouldn't interrupt the feels of the new forest
 
The old forest didn't make sense at all, you could sprint full speed through thick conifer branches which hid you completely but didn't slow you down at all.
 
I do significantly prefer this forest, as whilst it might be way more open, its also more of a fair fight, your no longer going to be shot because of a shitty branch texture covering their entire bodies, as the leafs are high up on the trees now, however I do understand what your saying, the new forest is even more useless for mugging then the old one was, which is not helped by players always being on high alert/armed in these areas due to knowing they can be mugged here, meaning sneaking up is practically impossible for you to do effectively. However can't really think of a way to actually remedy this, and don't think making it more dense would do so.
 



The forest is getting a more complex layout in 6.1 with more changes in elevation which may help with what you're referring to, but the density itself will remain mostly the same.

There is a limited number of props a map can have an we are already close to that. Adding more trees would mean removing other stuff from the map. Also more trees means less performance.
 

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