Server Suggestion Making Mushrooms Great Again

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Suggestion Title: Making Mushrooms Great Again
Suggestion Description: In mugs or general crafting activities, you might find yourself lacking certain genetics.

With mushrooms, due to its hard acquisition, it would make sense to buff its benefit to helping grant the user higher crafting genetics like intelligence and perception so they can make Zipties or bandages in the heat of an engagement granted they have the materials rather than just giving a funny high with colorful disco screen.

Resetting genetics for a day where you’re in the mood for mugging then setting it back to pvp genetics costs 10k, mushrooms can save tons of money this way by giving a temporary emergency fix too. They can be grown of course and kept on hand like they currently are.

Additionally, they should statistically boost your crafting speed up to a certain point depending on level of consumption. Not sure if it’s even possible to overdose but it would be nice to have a balancing factor, if not then just being intoxicated should apply it like a effect and when sober it’s gone.

Why should this be added?:
- easy to develop
- a gamble worth taking when necessary
- can create funny moments where a mushroom induced criminal gets is in an engagement
- helps lessen 3.4 breaks due to people prolonging muggings in effort to retrieve zipties, then attracting police attention if they slip where situations turn to shootouts and get dicey.
- buffs a heavily ignored drug in a way that it has a feasible use. By far mushrooms are so undesirable and people barely even do Psychedelic foraging and if so they do it for the 5K reward not to get into mushrooms.
- saves people time on grinding firearms levels

What negatives could this have?:
- ziptie market will take a blow
- a gamble if taken can go very south so some people won’t bother anyway with mushrooms
- ALDI SUD / Vault Corp buff!

What problem would this suggestion solve?: Mushrooms are so neglected we had to have a mission where you sell it for 250$ and get rewarded $5,000. But even that mission is neglected afaik. I believe there can be a ton of pros and little cons to budding mushrooms in this way!
 
While I would like to see some benefit to using mushrooms, I don't believe this should be it, for one, if your using it simply to craft Zip ties in situations, that can be done rather easily, plus I think you overestimate how many people have the "PVP" genetics, most people are more likely to have genes for crafting. Therefore, this change would not benefit them.

Also, if I remember correctly, taking coke makes you slightly faster at crafting, not sure if it's a stackable buff however it is there.
 
While I would like to see some benefit to using mushrooms, I don't believe this should be it, for one, if your using it simply to craft Zip ties in situations, that can be done rather easily, plus I think you overestimate how many people have the "PVP" genetics, most people are more likely to have genes for crafting. Therefore, this change would not benefit them.

Also, if I remember correctly, taking coke makes you slightly faster at crafting, not sure if it's a stackable buff however it is there.
the point is to make mushrooms useful, since you disagree with this can you provide a better alternative?
 
the point is to make mushrooms useful, since you disagree with this can you provide a better alternative?
Problem is, majority of stats can be improved by using other drugs, mushrooms clearly aren't meant to be used as a money making drug, and personally I do not see an intelligence increase from using mushrooms being very realistic from how one would react to being on mushrooms, while I can't suggest another alternative, to allow someone to benefit from using mushrooms, like other drugs get.
 
Problem is, majority of stats can be improved by using other drugs, mushrooms clearly aren't meant to be used as a money making drug, and personally I do not see an intelligence increase from using mushrooms being very realistic from how one would react to being on mushrooms, while I can't suggest another alternative, to allow someone to benefit from using mushrooms, like other drugs get.
IDK mate u sound like Ur on mushrooms 9 times out of 10 u tell us ;)
 
Problem is, majority of stats can be improved by using other drugs, mushrooms clearly aren't meant to be used as a money making drug, and personally I do not see an intelligence increase from using mushrooms being very realistic from how one would react to being on mushrooms, while I can't suggest another alternative, to allow someone to benefit from using mushrooms, like other drugs get.
Due to your only reason provided being that it is unrealistic, I will take that as a circumstance for agreeing if I can disprove it.

The realism argument has been overused and debunked countless times on countless ideas or implemented features,

- Being able to bandage and spam inject stim packs or re-splint your legs over and over without non-stop. (Yes splint has cooldown but that's besides the point) for the sake of having fun shootouts / engagements.
- Carrying 450kg of items on one person at a time with strength 5 to make life convenient for the ones who earned it
- Being able to respawn a car at Car dealer or City garage even if its already out to save time
- Going into battle with 10 ammo boxes and 15 magazines with a AK-47 yet none of that slows your player down or makes extra sound despite the intense weight you carry to make shootouts fun

One thing all these examples share is that while they compromise realism in one way or another, they ensure that compromise leads to a favorable outcome that enhances the player experience. Whatever realism they compromise, makes the game more fun. This list can go on but I wanted to make a claim and prove it with evidence so I believe what I have stated is sufficient.

Now I understand you said you don't have an alternative to provide but I'd still like to know how you feel about this response in terms of realism and see if it made a difference on your stance towards this suggestion.
 

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