On the topic of areas that leak into the void and odd clippings, here's the one I was talking about in shoutbox.
-9796.76 11810.12 179.76 [Slums parking lot-main PD road. You can technically see under the map.]
Here's some extras.
6040.63 4814.03 92.97 [Cornfield road exit. Exit displacement does not align with the connecting road displacement.]
5847.93 -19.41 74.36 [Cornfield road ends as if it was cut with scissors, instead of sloping off and blending with the ground, which ends up causing vehicles to start flying when driving fast towards the road.]
-8596.60 6674.38 333.63 [Missing sidewalk connecting the two sidewalks from Hospital-Overpass]
-8599.29 5880.63 299.59 [Misplaced hedge-pillar combination. They're meant to be placed against the sidewalk. That's how me and
@blackdown designed it in hammer.]
-7960.31 9859.25 292.63 [Wrong texture applied to the side of the sidewalk. All others have a concrete texture, this one uses the sidewalk texture for its side.]
8068.69 6273.90 16.94 [Displacement road does not hide its underside from the side, allowing you to hide items under the road. ????]
-13735.14 -6872.85 603.50 [These double doors play their sound that can be heard at full volume as long as the doors are in audible range.]
Sorry for hijacking the thread, but I figured that if we're on the topic of small issues with the map, I might as well post it on a bug report that's already reporting small inconsistencies.
For those who don't understand the numbers, they're coordinates. which can be input into hammer to take you there immediately.