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Suggestion Title: Nerf Flashbangs
Suggestion Description: Make it possible to counter flashbangs! if a player is behind a prop and or looking away, they should NOT be affected.
if you're basing in suburbs and you are holding a door on a room it's impossible to NOT be flashed. This, amongst other cases, is a clear example of how unrealistic; unfun and un-counter-able these grenades are.
Why should this be added?:
- The game is supposed to be enjoyed by both criminals and cops
- Realistically, flashbangs aren't even this way
- There is no counter to a flashbang in some bases due to confined space so it's utterly overpowered
- The exceeding numbers of PD amplfiies the issue since more can use the flashbang at once
What negatives could this have?:
- TFU won't use them as much
- Pushing certain bases will again require TFU to employ previous tactics and strategies like the Flash Rush (Throwing uncooked flash to make crims look away expecting to counter a cooked flash).
What problem would this suggestion solve?: Regardless if players look away or are behind solid concrete cover, they are stunned. What we have now is that even if you look away or if you're behind concrete wall, you are still blinded and unable to move.
Suggestion Description: Make it possible to counter flashbangs! if a player is behind a prop and or looking away, they should NOT be affected.
if you're basing in suburbs and you are holding a door on a room it's impossible to NOT be flashed. This, amongst other cases, is a clear example of how unrealistic; unfun and un-counter-able these grenades are.
Why should this be added?:
- The game is supposed to be enjoyed by both criminals and cops
- Realistically, flashbangs aren't even this way
- There is no counter to a flashbang in some bases due to confined space so it's utterly overpowered
- The exceeding numbers of PD amplfiies the issue since more can use the flashbang at once
What negatives could this have?:
- TFU won't use them as much
- Pushing certain bases will again require TFU to employ previous tactics and strategies like the Flash Rush (Throwing uncooked flash to make crims look away expecting to counter a cooked flash).
What problem would this suggestion solve?: Regardless if players look away or are behind solid concrete cover, they are stunned. What we have now is that even if you look away or if you're behind concrete wall, you are still blinded and unable to move.