Police Suggestion New distractionary devices

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Suggestion Title: New distractionary devices
Suggestion Description: I would like to see some variety to the distraction devices used by TFU. I have seen too many times that the flashbangs prove to be either minimally effective or just straight up useless. A lot of modern LEO agencies use things like CS gas, 9 or 4 bangers (flashbangs that go off 9 or 4 times,) or stinger grenades. I think 4 bangers would be more feasible and easily implemented than CS gas or whatever but it would be a nice addition to the TFU arsenal.

Why should this be added?:
- More of an advantage for TFU and PLPD when raiding larger buildings or heavily barricaded areas.
- Better crowd control when dealing with large gatherings of people causing a disturbance.
- More options for a less lethal approach to handling certain situations.

What negatives could this have?:
- If it is implemented on the civilian side I could see some issues arising
- No other issues I can think of.

What problem would this suggestion solve?: PLPD getting consistently wiped out during raids where an effective distractionary device could be useful.
 
Suggestion Title: New distractionary devices
Suggestion Description: I would like to see some variety to the distraction devices used by TFU. I have seen too many times that the flashbangs prove to be either minimally effective or just straight up useless. A lot of modern LEO agencies use things like CS gas, 9 or 4 bangers (flashbangs that go off 9 or 4 times,) or stinger grenades. I think 4 bangers would be more feasible and easily implemented than CS gas or whatever but it would be a nice addition to the TFU arsenal.

Why should this be added?:
- More of an advantage for TFU and PLPD when raiding larger buildings or heavily barricaded areas.
- Better crowd control when dealing with large gatherings of people causing a disturbance.
- More options for a less lethal approach to handling certain situations.

What negatives could this have?:
- If it is implemented on the civilian side I could see some issues arising
- No other issues I can think of.

What problem would this suggestion solve?: PLPD getting consistently wiped out during raids where an effective distractionary device could be useful.
-1, but in general it is a good idea but very hard to implement and find how would gas and stinger work .
 
I think a 4 banger would a be a good jumping off point. Not super sure how gas would work though I have seen some addons like gchem, the stinger wouldn't work at all I will admit.
 
Flashbangs are insanely effective already, you just need to use them right. The only reason you think they aren't good is because none of the RTFOs have been trained in anyway to use them, this is precisely why TFU Command delegate such a long timeframe to them during the practical and have an optional training where they are also trained in using them. I can assure you that any Tier2 TFU or higher can make great use of flashbangs due to their insane range (through barricades) and versatility.

tl;dr RTFO suck at flashbangs which is why you think they aren't good
 
flashbangs are very good if you know how to use them, more distraction devices would just be kinda useless. I wouldnt mind a new devicebut it should only be for Tier 2 and 3 and not be any better then a flash.

Example of flashbang enabling us to kill the person holding and catch the one in the back off guard:
 
It appears that the video isn't working. I agree that it would be a good idea to have it be something for tier 2 or tier 3 TFU. If the problem is training for RTFO then their needs to be a better vetting process for teaching recruits how to use distraction devices properly. Regardless of the specifics I think it would be a cool idea.
 
It appears that the video isn't working. I agree that it would be a good idea to have it be something for tier 2 or tier 3 TFU. If the problem is training for RTFO then their needs to be a better vetting process for teaching recruits how to use distraction devices properly. Regardless of the specifics I think it would be a cool idea.
Without risking derailing the thread the reason recruit doesn’t have a stringent vetting process is because the rank is supposed to exist simultaneously as an entry point for TFOs and as a low commitment role users can hold on casual terms, the rank is designed around accessibility. That being said, the issue with recruits and flashbangs has had some meaningful and significant discussion as to how we can alleviate the issue.

Back on topic, Tear gas has been a topic of discussion several times and as head of TFU this has been discussed with me and several developers interested in the idea over the years. We determined that:
- It would be difficult to render a gas effect in a manner which wouldn’t clip into ceilings above. I don’t remember what was ever said about the actual gas itself being confined within the barriers and walls of whatever property it’s thrown in though.
- It would be impossible to balance, it’d either be completely overpowered or entirely useless, with little inbetween. It’s either going to behave realistically and completely render defense against officers futile or outright have the effectiveness of a damp tissue underarm tossed towards a freight train.
- Police (and likely for balancing reasons, civilians) would need some realistic method of defending themselves from it. A gas mask item would serve that purpose, but this requires a whole new system and likely a model rework.

Tl;dr: it’d either be useless or overpowered and simply adding teargas wouldn’t be a snap of the finger affair, a lot would have to go into working around it.

As for alternative flashbangs such as 4 and 9 bangers, I can’t really think of something it would do other than bang weaker 9 times instead of one big flash and it just seems like a flashbang you can run from. The current flashbang works fine imho.

As for stinger grenades:
 
Flashbangs are insanely effective already, you just need to use them right. The only reason you think they aren't good is because none of the RTFOs have been trained in anyway to use them, this is precisely why TFU Command delegate such a long timeframe to them during the practical and have an optional training where they are also trained in using them. I can assure you that any Tier2 TFU or higher can make great use of flashbangs due to their insane range (through barricades) and versatility.

tl;dr RTFO suck at flashbangs which is why you think they aren't good
literally this.

Arguably, Flashbangs as they are are TOO good if used to their full potential because they penetrate concrete barriers and blind people behind them even if they're looking away.
 
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