I do to... I would like it automated and easy to use... And I would like my crew to get paid by time not by task... Simple reason? Giving ppl a base salary before bonuses and then giving them the bonus on the side based on their speed. I had two guys I worked with that loved the idea. Hey salary was invented to protect the poor not the rich. So stfu all of you rich folks! I want to be a kind boss not a GodFather LMFAO! I and my gang do illegal stuff. Doesn't mean my gang don't do legal stuff too... Like selling fish. LMFAO. Watched Braking Bad? Most of em have both a legal business and illegal one. And most of them pay in salaries. So stfu. I can do the same I just ask for it to be more automated and realistic that's all ; * mua!
The idea that you are describing just sounds extremely convoluted and as you admitted earlier, more like a business.
There are many things that your idea/system would need to consider to even work:
- You can't just have a custom 'salary tax' for certain people. Tax works by taking off a percentage of the money that is being made. This generally means having a declared amount of money made - you don't pay tax for undeclared money, which is typically your illegal money.
- Differentiation of money, declared money would need to be money that is made through legal means. If you lump it all into just the Org Bank, the banking system as it works currently is unable to differentiate between this money and money obtained through illegal means.
- Rule/duty enforcement. There are god knows how many organisations on the server, there are many rules in place that protect roleplay that are specifically enforced towards players employed under a career. Would this apply to “salaried” org members, would this not?
- Finite income source, considering all of the above and the fact that your income is not infinite unlike the careers, this would require a level of monitoring to ensure fairness. You mentioned an example of being a delivery driver for the org, what would stop someone from getting “on duty” and them just idling or not doing the “assigned” task.
- Currently the downside of salaried employees is that they cannot do anything illegal or outside of their job to make money. Creating a base-line salary system could potentially tip the scales of income that makes careers not lucrative enough, which would have an overall negative effect. I don't find issue with the organisations that currently do work on a salary basis because these organisations are rare, require a lot of effort and are typically very unique in their nature which makes for a cool experience.
Also, it seems like you are fairly new but PH economy is extremely inflated and making money as it is, is easier than harder. Most of the activities that one can do as an organisation/in an organisation, already make money by themselves.
okay vault corp have a monopoly on but with systems like this newer organisations can try and breach into the industries who knows!
VaultCorp is the dominant organisation for this type of stuff because they have put the effort into having a system that works the way it does. Organisations that go the extra mile to be a certain type of organisation will always stand out but it's not a new concept - before this, we had WayPo. There is not that much that is stopping others from building up an organisation to be on that level other than the people's own commitment to achieving that.
The beauty of the organisation system with the way it works, is that people have the ultimate freedom to be whatever organisation they want. If people want to give salaries, there is nothing stopping the Org Leader from doing so, but it requires the extra effort to have that piece of roleplay. I don't see the dumbing down of people's efforts of having cool organisations that function differently from others into an automated system as an overall positive and there are a lot more things to consider than simply a 'salary system' because of the wide-spread effect this could have on the rules, career incentives and etc.