The OP of the FacePunch thread no longer updates this (read his post why on the thread), here is an updated version by somebody else, still the same link https://github.com/Leystryku/die_awesomium
Hello lads,
I stumbled upon this FacePunch thread that should fix your FPS in Garry's Mod/PERP by quite a bunch (read the thread if you are confused what this does). I have tried this out for myself but with rather small success due to some model problems, I had flickering clothes, colored wheels, LOD spazzing and pink squad cars.
However, @Bolli didn't have any of these problems (except for some orange looking ambient light, color correction is not the case here http://puu.sh/kkqG7/dfbe4f0c23.jpg) and the fix actually did quite help him out. I also noticed an FPS improvement, 30FPS at city hall, 43 at the XQ-Bank with r_3dsky 0 and r_shadows 0. I will try to fix this on later on my system but for now the main question is: How does it work on your Garry's Mod and are there any problems? if so then please post a reply at the bottom as this can be quite useful not just for me but for others aswell.
Download it here at GitHub
Installation should be simple, just extract all content's in the Awesomium folder found in the zip in your Garry's Mod Folder (the one where your bin is located), same goes with the Textures folder. Confused? watch this video.
If you get this message after installing and starting Garry's Mod then simply download the Visual C++ Redistributable for Visual Studio 2015 (x86/32 Bit version!) and start up Garry's Mod after installing that again, it should re download some of the base files which means you have to reinstall the .zip.
Hello lads,
I stumbled upon this FacePunch thread that should fix your FPS in Garry's Mod/PERP by quite a bunch (read the thread if you are confused what this does). I have tried this out for myself but with rather small success due to some model problems, I had flickering clothes, colored wheels, LOD spazzing and pink squad cars.
However, @Bolli didn't have any of these problems (except for some orange looking ambient light, color correction is not the case here http://puu.sh/kkqG7/dfbe4f0c23.jpg) and the fix actually did quite help him out. I also noticed an FPS improvement, 30FPS at city hall, 43 at the XQ-Bank with r_3dsky 0 and r_shadows 0. I will try to fix this on later on my system but for now the main question is: How does it work on your Garry's Mod and are there any problems? if so then please post a reply at the bottom as this can be quite useful not just for me but for others aswell.
Download it here at GitHub
Installation should be simple, just extract all content's in the Awesomium folder found in the zip in your Garry's Mod Folder (the one where your bin is located), same goes with the Textures folder. Confused? watch this video.
If you get this message after installing and starting Garry's Mod then simply download the Visual C++ Redistributable for Visual Studio 2015 (x86/32 Bit version!) and start up Garry's Mod after installing that again, it should re download some of the base files which means you have to reinstall the .zip.
Last edited: