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Suggestion Title: Reduce Car Fall Damage
Suggestion Description: Cars take too much fall damage.
I think realistically a car shouldn't flat out disable completely due to a small jump or a 1-3 seconds of air time.
This also would enable players to produce their own version of stunt jumps, have more fun in races and even take police on more heated chases.
Why should this be added?:
- RTU can enjoy faster chases
- Criminals can hit fun jumps
- Cops can follow through hiting the same jump
- Both sides now have a crazy highlight of a chase
- Cops will be able to go parallel while a primary unit chases to outplay
- Criminals will be able to use team work to counter the aforementioned strategy by intercepting cops before they follow through in jumping behind the fleeing vehicle.
- Criminals can set up more escape plans that involve intense jumps and other tactics
- Realistic change that makes cars not so sensitive to disabling
- Gives roadcrew more things to do because people would now be encouraged to take jumps
What negatives could this have?:
- Roadcrew has less work due to people not destroying their car at the slightest bit of air time
- There is the risk someone will prop abuse or create unrealistic contraptions to jump on.
What problem would this suggestion solve?: Cars break too easily when taking fall damage.
Useful Images: https://medal.tv/games/garrys-mod/clips/kpCFfnvklJBw1a_Nj?invite=cr-MSw5NkgsNTI5NTY5NTM
Suggestion Description: Cars take too much fall damage.
I think realistically a car shouldn't flat out disable completely due to a small jump or a 1-3 seconds of air time.
This also would enable players to produce their own version of stunt jumps, have more fun in races and even take police on more heated chases.
Why should this be added?:
- RTU can enjoy faster chases
- Criminals can hit fun jumps
- Cops can follow through hiting the same jump
- Both sides now have a crazy highlight of a chase
- Cops will be able to go parallel while a primary unit chases to outplay
- Criminals will be able to use team work to counter the aforementioned strategy by intercepting cops before they follow through in jumping behind the fleeing vehicle.
- Criminals can set up more escape plans that involve intense jumps and other tactics
- Realistic change that makes cars not so sensitive to disabling
- Gives roadcrew more things to do because people would now be encouraged to take jumps
What negatives could this have?:
- Roadcrew has less work due to people not destroying their car at the slightest bit of air time
- There is the risk someone will prop abuse or create unrealistic contraptions to jump on.
What problem would this suggestion solve?: Cars break too easily when taking fall damage.
Useful Images: https://medal.tv/games/garrys-mod/clips/kpCFfnvklJBw1a_Nj?invite=cr-MSw5NkgsNTI5NTY5NTM