Server Suggestion Reduce the org size limit before drug yield drops.

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Suggestion Title: Reduce the org player limit before drug yield drops.
Suggestion Description: As the title says, lower the number of people that can be in an organization before the drug yield is affected. This would work well with the top 5 orgs rivalling each other when it is added. (https://perpheads.com/threads/top-n-orgs-should-automatically-be-rivalled-with-each-other.76753/)


Both of these suggestions together would improve the overall PvP experience on the server, allowing smaller groups to better defend themselves against raiders and making them less likely to be countered by the larger groups. This would also benefit PD. Just before writing this post, GS9 and Bacon, 11 man raided PD, which has become a common occurrence nowadays.

Why should this be added?:
- Makes zerging less likely to happen.

What negatives could this have?:
- Less large groups having fun

What problem would this suggestion solve?: Make PvP more enjoyable for everyone so that cops and smaller groups aren't wiped out within seconds.
 
more gs9 crying, gs9 zerg this that meh meh meh, ur all babies at the end of the day its a skill issue. 17 of us in the org. not all active. on average there is 3 or 4 of us. like irl if u need help u call for an ALLY, we cant do that without people crying. Get good at the game instead of crying
 
more gs9 crying, gs9 zerg this that meh meh meh, ur all babies at the end of the day its a skill issue. 17 of us in the org. not all active. on average there is 3 or 4 of us. like irl if u need help u call for an ALLY, we cant do that without people crying. Get good at the game instead of crying
Those are some good points man!!. An 11-man raid on PD with only 100 players online is zerging. Try bringing up solid arguments instead of just insulting people.
 
Those are some good points man!!. An 11-man raid on PD with only 100 players online is zerging. Try bringing up solid arguments instead of just insulting people.
ok so when do we zerg? how many of this 11 man raid was gs9? how many of us are playing on average. not that many at all. not our fault we kick pd mains so our org looks more active
 
more gs9 crying, gs9 zerg this that meh meh meh, ur all babies at the end of the day its a skill issue. 17 of us in the org. not all active. on average there is 3 or 4 of us. like irl if u need help u call for an ALLY, we cant do that without people crying. Get good at the game instead of crying
Have you ever thought of giving valuable counter points and not just spam add hominems?
 
ok so when do we zerg? how many of this 11 man raid was gs9? how many of us are playing on average. not that many at all. not our fault we kick pd mains so our org looks more active
I just watched your org and Bacon 11 man raid PD.

If you don't zerg raid or do anything like that, then the two things I've brought up shouldn't affect your org, so you shouldn't care.
 
Those are some good points man!!. An 11-man raid on PD with only 100 players online is zerging. Try bringing up solid arguments instead of just insulting people.
If you are raiding with 10% of the active criminal playerbase if not the current online server that is a major issue and is incredibly illogical for those who say this isnt an issue
 
Checking the logs, 12 people attended this raid, 6 from Bacon, 6 from GS9. Would the rival top 5 change not already solve the issue you are describing? Both Bacon and GS9 are top orgs and will be automatically rivalled, meaning the raiding party will already be cut in half for this example.
 
ok so when do we zerg? how many of this 11 man raid was gs9? how many of us are playing on average. not that many at all. not our fault we kick pd mains so our org looks more active
I love you man you know I do. But if you are 11 people raiding something, doesn't matter whether you are in the same org, if you're on the same team doing the same thing you are zerging(I'm not commenting on any specific incident nor do I care about the PD raid, I'm just stating the logic and count). You don't HAVE to be in the same org, to be zerging smt if you're all part of the same raid on the same team.
 
Checking the logs, 12 people attended this raid, 6 from Bacon, 6 from GS9. Would the rival top 5 change not already solve the issue you are describing? Both Bacon and GS9 are top orgs and will be automatically rivalled, meaning the raiding party will already be cut in half for this example.
Unfortunately it wouldn't as they have already shown they will just make smaller orgs with less members, and make it less "Active" so it wouldn't reach top 5, that way they would be able to continue.
 
Checking the logs, 12 people attended this raid, 6 from Bacon, 6 from GS9. Would the rival top 5 change not already solve the issue you are describing? Both Bacon and GS9 are top orgs and will be automatically rivalled, meaning the raiding party will already be cut in half for this example.
In this example, yeah, it would help. But in many raids, there's a large group from a single org doing the raiding. Adding both changes might be overkill? it would have to be tested one at a time. If I had to choose just one, I'd go with making the top five orgs rivals.
 
Checking the logs, 12 people attended this raid, 6 from Bacon, 6 from GS9. Would the rival top 5 change not already solve the issue you are describing? Both Bacon and GS9 are top orgs and will be automatically rivalled, meaning the raiding party will already be cut in half for this example.
who r the 6 from gs9? I was in jail, 21 was in jail. mak wasnt, jjb was on cop or staff, thats all that was on from us?
 
Unfortunately it wouldn't as they have already shown they will just make smaller orgs with less members, and make it less "Active" so it wouldn't reach top 5, that way they would be able to continue.
who has shown that at all jack? gs9 raids by themself or with a couple bacon members.
 
who has shown that at all jack? gs9 raids by themself or with a couple bacon members.
Not going over that on forums with you brother. You're also heated rn and I'm not gonna create an arguement and dispute between us 2 over something this stupid and ridicouless.
 
Checking the logs, 12 people attended this raid, 6 from Bacon, 6 from GS9. Would the rival top 5 change not already solve the issue you are describing? Both Bacon and GS9 are top orgs and will be automatically rivalled, meaning the raiding party will already be cut in half for this example.
It was only me and sza from GS9.

Also, we only reach a maximum of 6 people IF lucky.

In the PD raid I joined in late as I was making food, and only got to be there for the end. @ThePeak I feel as if this is ironic, as you are only grabbing onto one singular situation where there was finally some fun where we all fought side by side. In any normal raid, if not me, someone else from the org will shut down anyone else who tries to join in on a raid. The only person we let raid with us normally is Sammy.
 
One thing I forgot to mention is how badly this affects how many people rage quit cop after getting zerged. Before the PD raid in question, there were around 13 cops; after it, there were only 4. That shows how boring and discouraging it can be.

I killed 3-4 of you guys while playing like a rat with a sniper rifle, but how do you think a new cop with only a pistol feels when they’re getting black-screened 24/7 by 10-man groups? Even at lower pop, people are still raiding with 5-6 players, which is still a problem.
 
One thing I forgot to mention is how badly this affects how many people rage quit cop after getting zerged. Before the PD raid in question, there were around 13 cops; after it, there were only 4. That shows how boring and discouraging it can be.

I killed 3-4 of you guys while playing like a rat with a sniper rifle, but how do you think a new cop with only a pistol feels when they’re getting black-screened 24/7 by 10-man groups? Even at lower pop, people are still raiding with 5-6 players, which is still a problem.
You can see it however way you like, it's part of the gamemode. We don't control who rage quits and who doesn't, we try to play a fair game for everyone and anyone who disagrees aren't in touch.

I know you don't play much crim, but have a birds-eye view of what our situation can look like at times. We are averaging 4 people a raid from our org, say we have to raid bank;
15 cops show up, 4 tfu, 1 tfic, 2 of them snipers, pistol cops and 2 medics. (& infinite resources, infinite heals, armor, and a change of guns for whenever you feel like it)
We kill the sniper, they drag him to the medic, he gets revived, and this cycles till all of us are dead from the same sniper who got revived 5 times.

At this moment, when we are playing with Bacon it's only for the fun of it because there is nothing to fight for, since we are all waiting for this Major Update with the leaderboard reset.

I think it's absurd to only complain about this when there is so much more to it..


I don't wanna get into much drama, I think it's petty and I don't wanna sit here and argue - let's come to a conclusion that can benefit us all and improve our overall gameplay :stop:
 
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Agreed with the fact that zerging bad, however I dont agree with your recent point Mr ThePeak. Rage quitting is something that happens in any game where you can lose, its just a mindset and one that cannot and should not be blamed on any one group. If you dont want to die in a pd raid, dont respond.
As for your second point regarding a new player pistol cop, unfortunately they've selected to play on a primarily pvp focused role and should deal with the fact that deaths and dying will happen. Its unfair to want people who are raiding PD, a fortified government building to use equal guns as a normal pistol cop when you yourself have claimed you was playing like a rat with a sniper.
Finally, id like to address the 11 man 10% of the server pop discussion. Had the server been on max pop and pd was full, you'd have likely won and stomped on the raiders easily, do you think thats a fair gameplay mechanic for those who are on the criminal side? PD already have it incredibly easy with unlimited free guns and armour, home advantage, the bear cat where 3.4 doesnt exist, better ways to communicate (as long as the radio isnt its normal self).
So to finalise, whilst yes there is zergs, unfortunately its just how people play and those people should not face scrutiny and backlash for wanting to play in a larger social group. Properties and orgs are already bound by drug yield loss when exceeding too many members/planters, this suggestion just seems like another reason for crim rp to die
 

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