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Suggestion Topic: 5.3 Raiding
Suggestion Description: 5.3 Raiding
Civilians are not allowed to raid, or assist others who are raiding, an occupied property more than 2 times in a 60 minute period, or raid the same property more than once in a 60 minute period. If a civilian has died whilst raiding a property, they must wait 1 hour after they have respawned before attempting to raid, or assist others in raiding that property. Players who died whilst being raided may also not return to the situation until it has finished. Players are only permitted to use 2 bombs per raid, timed or remote. This does not include grenades. Players may only use a party of up to 4 per raid and if one were to die in the raid another player may not come and replace that number.
Players from either group which are involved in the raiding or defending may utilize more numbers than 4 only after the raid is over granted they lived through the raid to hunt down or eliminate any involved parties that may be killed. This does not include going back with more than 4 and acquiring revenge in a second raid attempt or camping the door with the intention of not going inside.
If a neighbouring property assists or attempts to defend a property you are raiding, you may raid the neighbouring property which will be counted as the same raid.
This rule does not apply to players participating in City Hall or PD raids for the purpose of mayoral assassination or breaking players out of jail.
Why should this be added?:
- Popular and well-established organizations raiding newer organizations would be taken off their high horse and newer organizations would actually have a shot at not being bullied
- Police will have a manageable number of threats to neutralize and this would help balance cops being wiped out so often when they should be hard to win against.
- Players will rely more on their skill and team coordination rather than their army of people and make it more enjoyable and tactical rather than one sided.
- New players and low member groups have a chance at winning the defense.
What negatives could this have?:
- Shootouts may last shorter as people get wiped out quicker if they act foolish.
- Bigger orgs have to minimize their choice in who gets to represent their org in raids and they must choose those who are most skilled to be in the raiding crew.
- Much higher risk to lose for raiders who get outskilled.
Suggestion Description: 5.3 Raiding
Civilians are not allowed to raid, or assist others who are raiding, an occupied property more than 2 times in a 60 minute period, or raid the same property more than once in a 60 minute period. If a civilian has died whilst raiding a property, they must wait 1 hour after they have respawned before attempting to raid, or assist others in raiding that property. Players who died whilst being raided may also not return to the situation until it has finished. Players are only permitted to use 2 bombs per raid, timed or remote. This does not include grenades. Players may only use a party of up to 4 per raid and if one were to die in the raid another player may not come and replace that number.
Players from either group which are involved in the raiding or defending may utilize more numbers than 4 only after the raid is over granted they lived through the raid to hunt down or eliminate any involved parties that may be killed. This does not include going back with more than 4 and acquiring revenge in a second raid attempt or camping the door with the intention of not going inside.
If a neighbouring property assists or attempts to defend a property you are raiding, you may raid the neighbouring property which will be counted as the same raid.
This rule does not apply to players participating in City Hall or PD raids for the purpose of mayoral assassination or breaking players out of jail.
Why should this be added?:
- Popular and well-established organizations raiding newer organizations would be taken off their high horse and newer organizations would actually have a shot at not being bullied
- Police will have a manageable number of threats to neutralize and this would help balance cops being wiped out so often when they should be hard to win against.
- Players will rely more on their skill and team coordination rather than their army of people and make it more enjoyable and tactical rather than one sided.
- New players and low member groups have a chance at winning the defense.
What negatives could this have?:
- Shootouts may last shorter as people get wiped out quicker if they act foolish.
- Bigger orgs have to minimize their choice in who gets to represent their org in raids and they must choose those who are most skilled to be in the raiding crew.
- Much higher risk to lose for raiders who get outskilled.