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Suggestion Title: Safety Deposits
Suggestion Description: Qualifications:
Costs 10k + 5K to initiate the job
Unlocks at high org level
Requires minimum of 4 members and max 8
Can only be done once a day by an org to minimize disrupting other roleplay too much
As an add on to our current bank robbery, the ability to hit safety deposit boxes is added.
Setup:
1) pay the DD
2)pick the added option for more equipment.
3) pickup the tools like normal
Action:
You receive one duffel bag containing drills
1) equip the duffel bag like you would a crafting bench or chemical table
2) bank robber deploys it in the vault
3) any bank robber can click e to pull out a small hand held drill item
4) press e leaving yourself exposed as you drill into a safety deposit box
The pay can range on your luck. 50k-250k added dirty money can be earned through each deposit box
Drilling into a deposit box takes quite a bit of time, maybe 15-30 seconds.
Place a max cap on the money you can possibly pull or set a time limit that disabled drilling a few minutes before vault closes to avoid awkward situations or overpay.
If max cap is reached or the timer kicks off, drilling is disabled and attempting so deals a popup saying “if I stay any longer, the vault will shut!!,” as a roleplay reason to leaving.
Why should this be added?:
- gives those who complain about the payout a route to grind for the perk and more money to earn
- makes bank raids more suspenseful
- kicks up a notch on the difficulty for top tier orgs who want more risk
- considers the possible of overpay via consideration of a max cap/timer to avoid vault trapping robbers (despite that being hilarious)
- goes along with the accepted suggestion for more ways to rob bank with bomb, drill and key code by Benji (iirc this is for V6)
- can be part of what makes V6 more refreshing for crims who more things to grind for.
- hardly disruptive because of the barrier to entry being a high org perk being required.
What negatives could this have?:
- staying longer makes the fight last longer with possibly a second police wave. This may be disliked by some players or disrupt roleplay despite the barrier to entry being a high level org perk.
What problem would this suggestion solve?: Addressing the dissatisfaction of those who want more payout from bank or those who want more things to grind for in game by giving them that as well as filling up the org perk timeline instead of leaving unrewarded levels in between the milestones.
Suggestion Description: Qualifications:
Costs 10k + 5K to initiate the job
Unlocks at high org level
Requires minimum of 4 members and max 8
Can only be done once a day by an org to minimize disrupting other roleplay too much
As an add on to our current bank robbery, the ability to hit safety deposit boxes is added.
Setup:
1) pay the DD
2)pick the added option for more equipment.
3) pickup the tools like normal
Action:
You receive one duffel bag containing drills
1) equip the duffel bag like you would a crafting bench or chemical table
2) bank robber deploys it in the vault
3) any bank robber can click e to pull out a small hand held drill item
4) press e leaving yourself exposed as you drill into a safety deposit box
The pay can range on your luck. 50k-250k added dirty money can be earned through each deposit box
Drilling into a deposit box takes quite a bit of time, maybe 15-30 seconds.
Place a max cap on the money you can possibly pull or set a time limit that disabled drilling a few minutes before vault closes to avoid awkward situations or overpay.
If max cap is reached or the timer kicks off, drilling is disabled and attempting so deals a popup saying “if I stay any longer, the vault will shut!!,” as a roleplay reason to leaving.
Why should this be added?:
- gives those who complain about the payout a route to grind for the perk and more money to earn
- makes bank raids more suspenseful
- kicks up a notch on the difficulty for top tier orgs who want more risk
- considers the possible of overpay via consideration of a max cap/timer to avoid vault trapping robbers (despite that being hilarious)
- goes along with the accepted suggestion for more ways to rob bank with bomb, drill and key code by Benji (iirc this is for V6)
- can be part of what makes V6 more refreshing for crims who more things to grind for.
- hardly disruptive because of the barrier to entry being a high org perk being required.
What negatives could this have?:
- staying longer makes the fight last longer with possibly a second police wave. This may be disliked by some players or disrupt roleplay despite the barrier to entry being a high level org perk.
What problem would this suggestion solve?: Addressing the dissatisfaction of those who want more payout from bank or those who want more things to grind for in game by giving them that as well as filling up the org perk timeline instead of leaving unrewarded levels in between the milestones.