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Brief description of idea: shortening training sessons and reducing the amount of stages
I unfortunately wasnt able to make it to TFU stage 3 today which is why i'm making this suggestion, and no im not mad, this is just one of those things you notice are stupid when they happen.
Stage 2 on a saturday evening is like 10 minutes of waiting, and 10 minutes of being taught how to left click a C2 SWEP. I appriciate the training efforts but honestly i think completely useless and wastes everyones time. Those things seriously cannot be demonstrated in a video on the devisions resources tab? The RTU devision seems to manage just fine explaining how to set up roadblocks and speed traps that way. You can get much more information across in a 2-3 minute video than a 20 minute training session.
I think it's unrealistic to expect from people to attend two weekend nights. I could pretend that i have an active social life here but besides that certain jobs also require you to work one weekend day
What benefits would this idea have for the department:
Besides being more fair for the players, it will also:
- Reduce the workload on trainers
- Allow trainers to allocate themselfs to either a saturday or sunday, spreading the amount of people per cycle into two days: making both go faster. maybe reward them if they attend both days? It could award them if they can make it without punishing them if they can't.
What potential negatives could this have for the department:
- A method of assigning someone to a saturday or sunday and then allocating trainees to that day is planning overhead, but that can easily be automated through plpd.online. Both trainers and trainees can assign themselves to the day they're available.
Other additions:
I unfortunately wasnt able to make it to TFU stage 3 today which is why i'm making this suggestion, and no im not mad, this is just one of those things you notice are stupid when they happen.
Stage 2 on a saturday evening is like 10 minutes of waiting, and 10 minutes of being taught how to left click a C2 SWEP. I appriciate the training efforts but honestly i think completely useless and wastes everyones time. Those things seriously cannot be demonstrated in a video on the devisions resources tab? The RTU devision seems to manage just fine explaining how to set up roadblocks and speed traps that way. You can get much more information across in a 2-3 minute video than a 20 minute training session.
I think it's unrealistic to expect from people to attend two weekend nights. I could pretend that i have an active social life here but besides that certain jobs also require you to work one weekend day
What benefits would this idea have for the department:
Besides being more fair for the players, it will also:
- Reduce the workload on trainers
- Allow trainers to allocate themselfs to either a saturday or sunday, spreading the amount of people per cycle into two days: making both go faster. maybe reward them if they attend both days? It could award them if they can make it without punishing them if they can't.
What potential negatives could this have for the department:
- A method of assigning someone to a saturday or sunday and then allocating trainees to that day is planning overhead, but that can easily be automated through plpd.online. Both trainers and trainees can assign themselves to the day they're available.
Other additions: