- Messages
- 8
- Reaction score
- 2
- Points
- 165
Suggestion Title: Shrooms and pumpkins
Suggestion Description: Realesing the limit on soil planting. As it's already counted as spawned props, therefor you cant plant more then the prop limit anyways...
Why should this be added?:
Putting use to the farm, makin mass production of shrooms and pumpkins.. making raiding the farm very attractive and profitable if any org mass producing shrooms/pumpkins... It's a meant-to.
What negatives could this have?:
- probably lag, but some tricks could limit that or completely eliminate the lag, like not loading the mushrooms at certain cases, using lag friendly growing animation (like making 5 stages of growth so it doesn't actually grow, just by a timer change prop) and there are tons of ways to make it lag friendly imo... You just need to find them.
What problem would this suggestion solve?: - giving a use to the farm (since by the paralake map the entire field is owned as a property).
- istead of an entire org needing to plant 10 each (which no one does) making 1 player a farmer the rest can be guards on the farm and it could be very profitable for an entire group).
-making the farm an atrraction point both for org basing and for org raiding.
-making the mushrooms actually profitable if done right. Making people actually growing them finally.
- making the farm a growable extendable buisness opportunity.
Suggestion Description: Realesing the limit on soil planting. As it's already counted as spawned props, therefor you cant plant more then the prop limit anyways...
Why should this be added?:
Putting use to the farm, makin mass production of shrooms and pumpkins.. making raiding the farm very attractive and profitable if any org mass producing shrooms/pumpkins... It's a meant-to.
What negatives could this have?:
- probably lag, but some tricks could limit that or completely eliminate the lag, like not loading the mushrooms at certain cases, using lag friendly growing animation (like making 5 stages of growth so it doesn't actually grow, just by a timer change prop) and there are tons of ways to make it lag friendly imo... You just need to find them.
What problem would this suggestion solve?: - giving a use to the farm (since by the paralake map the entire field is owned as a property).
- istead of an entire org needing to plant 10 each (which no one does) making 1 player a farmer the rest can be guards on the farm and it could be very profitable for an entire group).
-making the farm an atrraction point both for org basing and for org raiding.
-making the mushrooms actually profitable if done right. Making people actually growing them finally.
- making the farm a growable extendable buisness opportunity.

