- Staff
- #1
Suggestion Title: Slight change to crafting system
Suggestion Description: As it stands, this is currently how crafting works.
If you have 300 materials on you, which is the current maximum number you can hold in your inventory at one time, and you go to craft something that requires a 25% pure metal the server will not allow you to craft that 25% metal because you already have the max number of crafting materials on you.
THIS MEANS THAT the server tries to add the 25% metal to your inventory before it removes the materials required to craft the metal from your inventory.
My suggestion is that this is reversed, that it removes the crafting materials before it gives you the items.
Why should this be added?:
- quality of life for crafters
- easier crafting in big bulk orders
What negatives could this have?:
- seems like it will be long and complicated to code, but I cant even code in scratch so who am I to know how hard it will be
- is it even worth it, I could just get over myself and adapt
Suggestion Description: As it stands, this is currently how crafting works.
If you have 300 materials on you, which is the current maximum number you can hold in your inventory at one time, and you go to craft something that requires a 25% pure metal the server will not allow you to craft that 25% metal because you already have the max number of crafting materials on you.
THIS MEANS THAT the server tries to add the 25% metal to your inventory before it removes the materials required to craft the metal from your inventory.
My suggestion is that this is reversed, that it removes the crafting materials before it gives you the items.
Why should this be added?:
- quality of life for crafters
- easier crafting in big bulk orders
What negatives could this have?:
- seems like it will be long and complicated to code, but I cant even code in scratch so who am I to know how hard it will be
- is it even worth it, I could just get over myself and adapt