[SOLVED] Bullets

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Deleted member 4116

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Whenever i shoot at a wall doesn't matter how far away from the wall I don't see the bullets in the wall. Is there a command to enable this? Any help?
 
Solution
r_decal_cover_count "4"
r_decal_cullsize "1"
r_decal_overlap_area "0.4"
r_decal_overlap_count "3"
r_decals "200"
r_decalstaticprops "1"
mp_decals "200"

The max amount of decals are 200 (change r_decals and mp_decals if you want to go higher), put these into a autoexec.cfg or put these manually into the console once but I'd rather put them into the autoexec.cfg to make sure it doesn't reset for some reason.

Make sure that r_drawbatchdecals is set to 0 aswell
Idk but you might got a cheecky "r_cleardecals" bind where when you shoot it will instantly clear it if you want to test this get someone else to shoot a bullet, if you don't see a hole it is not that.

Then try changing r_maxmodeldecal 50 and r_Decals 2048 (might seem alot but thats default for me idk)
It will set the maximum decals to 50 (bulletholes fall under decals)
 
Idk but you might got a cheecky "r_cleardecals" bind
It's not bound to any key
586715ed2a8af0ac66b0a661abd26254.png
 
r_decal_cover_count "4"
r_decal_cullsize "1"
r_decal_overlap_area "0.4"
r_decal_overlap_count "3"
r_decals "200"
r_decalstaticprops "1"
mp_decals "200"

The max amount of decals are 200 (change r_decals and mp_decals if you want to go higher), put these into a autoexec.cfg or put these manually into the console once but I'd rather put them into the autoexec.cfg to make sure it doesn't reset for some reason.

Make sure that r_drawbatchdecals is set to 0 aswell
 
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