- Staff
- #1
Suggestion Title: Volume Mixer for Gameplay Elements
Suggestion Description: We need more granular control over the volumes of different gameplay elements. From UI, to SWEP related sounds, to ambience, we should be able to tweak these to our liking.
Why should this be added?:
- Some people can't handle the high treble in gunshot audio, myself included (Curse of Beyerdynamics)
What negatives could this have?:
- Allowing players to outright negate ambience is a competitive advantage that likely should not be implemented
What problem would this suggestion solve?: Some people want to prevent hearing loss without lowering overall volume, which leads to a competitive disadvantage.
Useful Images:
Suggestion Description: We need more granular control over the volumes of different gameplay elements. From UI, to SWEP related sounds, to ambience, we should be able to tweak these to our liking.
Why should this be added?:
- Some people can't handle the high treble in gunshot audio, myself included (Curse of Beyerdynamics)
What negatives could this have?:
- Allowing players to outright negate ambience is a competitive advantage that likely should not be implemented
What problem would this suggestion solve?: Some people want to prevent hearing loss without lowering overall volume, which leads to a competitive disadvantage.
Useful Images: