Server Suggestion You can't overdose magic mushrooms

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Suggestion Title: You can't overdose magic mushrooms
Suggestion Description: Apparently, eating 7 magic mushrooms on this server will kill you, which... makes no practical sense, as psylocibe mushrooms and psilocybin are practically impossible to overdose on in real life (Very similiar to cannabis), and while the subjective effects may be... very strong after consuming that much, they are extremely unlikely to cause the user to die (Unless they have a heart condition or their body is very, very weak). There are reports of people taking 100's of grams of dried psilocybin mushrooms and... other than a heavily overpowering trip, they were fine.

Why should this be added?:
For realism.

What negatives could this have?:
Literally nothing.
 
This is the case with all drugs on this game, Just assume its fentanyl laced and move on like the rest of us. 10 beers is a fatality here. 10 whole bottles of painkillers causes a fatal overdose when in reality one would. If we went through the sheer amount of niche unrealistic features of the game and patched every single one the game mode stops being fun. Just think of it as you took too many, fell over and hit your head, which has been a cause of death for mushroom and cannabis users many times.

The drugs actually grant a beneficial stat boost which helps with crafting so there needs to be a reason not to consume them. It also stops people from attempting to consume large amounts to destroy them to prevent gains from someone looking to steal them from said player.

They'd be risk free otherwise which doesn't only not send some sort of a message to parents who might discover PERP and boycott it, But would give players no real reason to not consume them beyond pocket change possibilities from an NPC. Realistically, They'd impair your ability to drive, function normally and have comedowns. They do not have this effect in game as it'd be difficult to realistically implement, so death from overconsumption is just about the only balancing factor for their stat boosts.

Rather than asking yourself "Why should several mushrooms cause me to have a fatal overdose" I'd be asking "What viable gameplay improvement would the ability to consume copious amounts of a virtual drug for a +1 stat boost and a funny screen effect actually provide?"
 



This is the case with all drugs on this game, Just assume its fentanyl laced and move on like the rest of us. 10 beers is a fatality here. 10 whole bottles of painkillers causes a fatal overdose when in reality one would. If we went through the sheer amount of niche unrealistic features of the game and patched every single one the game mode stops being fun. Just think of it as you took too many, fell over and hit your head, which has been a cause of death for mushroom and cannabis users many times.

The drugs actually grant a beneficial stat boost which helps with crafting so there needs to be a reason not to consume them. It also stops people from attempting to consume large amounts to destroy them to prevent gains from someone looking to steal them from said player.

They'd be risk free otherwise which doesn't only not send some sort of a message to parents who might discover PERP and boycott it, But would give players no real reason to not consume them beyond pocket change possibilities from an NPC. Realistically, They'd impair your ability to drive, function normally and have comedowns. They do not have this effect in game as it'd be difficult to realistically implement, so death from overconsumption is just about the only balancing factor for their stat boosts.

Rather than asking yourself "Why should several mushrooms cause me to have a fatal overdose" I'd be asking "What viable gameplay improvement would the ability to consume copious amounts of a virtual drug for a +1 stat boost and a funny screen effect actually provide?"
 
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