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PARALAKE V6 TRAILER / PERPheads 11 year anniversary

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PERPheads is 11 years old today!
(Want to see the history of PERP? See this post)

It's truly amazing how far we've come as a community. Thanks to all of you, we've managed to make an amazing platform last a whole decade-and-a-bit!
Make sure you get your Paralake-pin from Jennifer's Clothing to show your celebration!

Paralake V6 Teaser Trailer​

We've promised some more transparency for V6, and here we are! A teaser! Made by our beautiful in-house @peeps


Some things worthy of note for V6:
-The entirety of the map has been overhauled, meaning that, few locations are the same as previous versions.
-Most textures have been remade from scratch; no more ugly HL2/gmod textures...​

COMMUNITY SPOTLIGHT / June 2024

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Welcome to June's Community Spotlight!





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Showcase
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Here we recap on how Players, Staff and Developers made our Community great during the past month.

This month's theme is boats, apparently.
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Farm Fire Station
Created by
@Chris Flynn
@Prepper
@coop
@Domioon
Very nice Fire Department 2.0 in what is
admittedly a great spot for firefighting...
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Fishing raft
Created by...
COMMUNITY SPOTLIGHT / June 2024.

Update Log - 30/06/2024

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Minor Update Log


Today we bring a minor update with a mix of new features, tweaks and fixes. Here are the highlighted changes:

New Courier Branding​

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  • Delivery vehicles have a new livery (by @Collier)
  • Couriers now have a uniform (logo by @Bolli).

New Police barricades and items​

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  • New evidence markers for Patrol officers (by @peeps).
    • The number is unique in a small area.
  • New "Area Closed" barricade for Patrol officers.
    • Weighs less than the "Road Closed" one, making it unsuitable for road blocks
  • Made one cone a RTU exclusive. Previously it was also available to Patrol officers.
  • Increased the barricade limit for both Patrol and RTU.

New crowbar...​

Rule Changes - 13/06/2024

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Hello everyone,

After some miscellaneous rule changes have been discussed and implemented over the last month or so, but only been shared in existing posts, I have decided to collect them all in this thread.

  • 2.5 Excessive Negativity
Players may not excessively impact the experience of others in a negative manner, unless the actions are a proportionate escalation of negative actions that have been performed against the original player.

Additionally, players have a 2 hour window to seek revenge on another player, provided they are unaware that the target has died and started a new life.

When participating in raids, players carrying visible weaponry whilst entering, exiting or inside of the property that is being raided are considered to be significant enough threats to be killed justifiably without prior verbal commands or interaction.

For example, it is not acceptable to:
  • Intentionally mug and target new players.
  • Destroy...

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