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Update Log - 21/05/2018

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Update Log - 21/05/2018
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Hey guys, today's update is mainly focused on bug fixes and and balance changes. Many issues with the new drug system have been addressed, if you have any more suggestions please post them below.
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Gameplay Changes
  • You can no longer purchase the farm due to balancing issues. It will be used in the future to grow different items
  • You can now order from the courier with money you have in your bank
Bug Fixes
  • Dropping items when holding them is now easier
  • Zip ties no longer constantly notify you for no reason
  • You now drop equipped grenades on death
  • Dying with an active grenade in your hand drops an active grenade on the ground
Drug System
  • Increased the distance you can harvest the plants from
  • Decreased cocaine yield
  • Decreased the price of cannabis seeds
  • Added a...

Update Log - 10/05/2018

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Just a quick follow up to the update from yesterday.

  • We updated the TV model to give it a more modern look. (Thanks @Carrot)
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  • The volume setting for TVs in the F1 menu now takes effect immediately, even while playing a video
  • The video does not restart anymore after having been fully played

Update Log - 09/05/2018

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UPDATE LOG - 09/05/2018
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A medium-sized update with a couple more cool changes.

Television
You'll be happy to hear that the television has received a long-awaited update.

  • Full YouTube URL's are now supported. (we may be adding support for other sources in the future)
  • Previously device-blocked videos are now supported.
  • TV's can now be paused at a specific time rather than fully stopping
  • Buddy's with 'Physgun props' access can now change the video / pause the video.
  • Shooting the TV pauses the video (to deter annoying TV's whilst raiding)
  • Video timestamps are now supported.

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House alarms
  • Unowned properties now have house alarms.
  • Crowbars instantly trigger the house alarm.
  • Bobby pins breaking now have a chance of...

Update Log - 08/05/2018

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Just another update that is mainly meant to improve the mechanics and feel of the server.

Melee weapons now use a much better method for detecting whether or not you hit someone. Previously you could only ever hit someone with any melee weapon if you directly looked at them while clicking. Now there's a lot of room for you to hit someone as long as the person you are trying to hit is in the range of the swing of your weapon.

This will also affect fists, as well as their functions such as dragging/pushing, which means it should be much easier pushing someone trying to run away, or dragging someone who is constantly moving.

Since this change will severely improve melee weapons and as a result they might currently be overpowered, so if that is the case we will change the balancing soon.

We also finally added the katana that Xquality made ages ago but never added because we didn't know how to...

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