- Messages
- 2,512
- Reaction score
- 968
- Points
- 975
is gunpointing someone out of their car and having them hold E to throw your their keys in a desperate situation where you need a getaway vehicle classified as break of 5.1?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I would say so yes. The server rules states in it that you can only be mugged in a location out of view there for it should be classified in your context a rule break of 5.1. If that helps you that is fine. If am wrong and someone needs to correct me that is fine as well.is gunpointing someone out of their car and having them hold E to throw your their keys in a desperate situation where you need a getaway vehicle classified as break of 5.1?
Never had to deal with someone forcing to take away someone's keys, but I did think about it myself in the past.I would say so yes. The server rules states in it that you can only be mugged in a location out of view there for it should be classified in your context a rule break of 5.1. If that helps you that is fine. If am wrong and someone needs to correct me that is fine as well.
Storage would be a 2.1 violation. Why would items you own be retrievable from a storage chest in a property you had to gunpoint someone inside to gain access to, and why would items stored in that situation find their way back to you?Interestingly enough there are no rules to say you can't gunpoint someone and force them to give you keys / storage etc.
To be fair, the general principle of personal storage is a 2.1 violation in itself, which is tolerable given that the gameplay aspect must be preserved. Theoretically, storing an item at Suburbs Storage and retrieving it at another property is unrealistic aswell.Storage would be a 2.1 violation. Why would items you own be retrievable from a storage chest in a property you had to gunpoint someone inside to gain access to, and why would items stored in that situation find their way back to you?
Matters how we define mugging precisely. If it is generally the act of threatening someone directly with harm, forcing them to hand over any sort of possession including keys to other possessions, it would classify as 5.1you gunpoint somebody and take something from them in public.
How is not 5.1 who cares if its items or a car
Personally I don't see how this would be a 5.1 violation either.
To be fair, the general principle of personal storage is a 2.1 violation in itself, which is tolerable given that the gameplay aspect must be preserved. Theoretically, storing an item at Suburbs Storage and retrieving it at another property is unrealistic aswell.
With both scenarios in mind, I personally believe that, as no rules stand in its way, any person must comply when they are threatened to hand them keys to their property or vehicle, a threat that can be complied with by performing a "/me"-action. Given that forcefully taking someone's keys is not an implemented feature, players can perform a /me to take their keys, upon which they would have to comply by adding them as their buddy, at least as long as the thief remains alive.
Given that there is no regulated definition of "mugging", 5.1 wouldn't apply as at the moment, mugging is mostly seen as the under-gunpoint robbery of droppable items. Vehicles, or rather precisely car keys, are not droppable items.
It is important however, that this must occur under conditions that wouldn't unnecessarily risk the freedom of the robber, more specifically that it shouldn't happen in the middle of the street, but rather in more secluded areas or generally areas where immediate police response is unlikely, as 3.4 would apply otherwise.
3.26 does not forbid the depiction of actions that are not intended to occur. By your logic, handing someone their ID to another person can not be depicted per 3.26 as transferring items to others is implemented, but transferring factually non-existent documents (like factually non-existent keys) is not implemented in this sense.To 'hand items over', aka drop, you use the drop mechanic. It is not valid to use '/me gives my keys to the car to Skudist' or '/me takes car keys from Skudist' as a system is in place that supports transfering items from one player to another (dropping, using zipties). As such, it is not intended and you may not perform such an action as it is against 3.26.
3.26 does not forbid the depiction of actions that are not intended to occur. By your logic, handing someone their ID to another person can not be depicted per 3.26 as transferring items to others is depicted, but transferring factually non-existent documents (like factually non-existent keys) is not implemented in this sense.
The /me system is supposed to fill in the gaps where the implementation has left holes.
But vehicle keys are not implemented in-game items. Thus it can not be effectively depicted within the gamemode. Because an act hasn't been implemented, I wouldn't classify it as not-intended, which either way wouldn't barr you from depicting via /me unless it violates other rules.Skudist, it is pretty straightforward and mentioned in the first sentence. You may only use /me to depict actions that are already not depicted effectively in the gamemode. Dropping items is effectively depicted.
If you'd like to nitpick, yes, your character does not possess an item called ID. These actions are used by players to enhance their immersion and doesn't do any harm or alter the gamemode.
But vehicle keys are not implemented in-game items. Thus it can not be effectively depicted within the gamemode. Because an act hasn't been implemented, I wouldn't classify it as not-intended, which either way wouldn't barr you from depicting via /me unless it violates other rules.
I don't see how an act that hasn't been implemented as a feature would necessarily imply that depicting it via /me is forbidden or rather not intended, it is very possible that this scenario wasn't immediately thought of in implementation (especially considering that I believe that the buddy-/permission system is one of the oldest systems of the gamemode)It is, ultimately, irrelevant whether keys are an implemented item or not. You mention handing keys over and using an action. This kind feature is made possible and is depicted by a system. If this system does not allow dropping of a certain anything, then it is not intended to be dropped.