- Messages
- 2,923
- Reaction score
- 1,115
- Points
- 975
Suggestion Title: Allow civ employees to equip weapons
Suggestion Description: Civ jobs like taxi and courier should not restrict players' ability to equip weapons, grow drugs, spawn their own car, etc.. like a normal civilian.
The rules already allow them commit crime.
If charged with a crime relating to possession or violence, then that employee is already carrying the risk of being fired and blacklisted for a while.
Why should this be added?:
- Civilian employees should be able to enjoy the game like the rest of civilians.
- Makes being employed actually fun and viable at all times of the day versus only at peak hours when there are things to do for the job.
- Allows for some funny stories to be told to police which makes investigations more interesting
- Makes working as a civilian closer to a side gig rather than ONLY something you either fully commit to or dont touch.
- helps separate the somewhat lawful and good civs from the complete outlaws.
What negatives could this have?:
- Less people expect an employed player to commit a crime, even though they are fully able to, which may cause confusion.
What problem would this suggestion solve?: Civ jobs can feel monotonous when the game mechanics restrict civs from doing civ things despite the rules allowing those same players to freely commit crime as they are technically not government employees.
Suggestion Description: Civ jobs like taxi and courier should not restrict players' ability to equip weapons, grow drugs, spawn their own car, etc.. like a normal civilian.
The rules already allow them commit crime.
If charged with a crime relating to possession or violence, then that employee is already carrying the risk of being fired and blacklisted for a while.
Why should this be added?:
- Civilian employees should be able to enjoy the game like the rest of civilians.
- Makes being employed actually fun and viable at all times of the day versus only at peak hours when there are things to do for the job.
- Allows for some funny stories to be told to police which makes investigations more interesting
- Makes working as a civilian closer to a side gig rather than ONLY something you either fully commit to or dont touch.
- helps separate the somewhat lawful and good civs from the complete outlaws.
What negatives could this have?:
- Less people expect an employed player to commit a crime, even though they are fully able to, which may cause confusion.
What problem would this suggestion solve?: Civ jobs can feel monotonous when the game mechanics restrict civs from doing civ things despite the rules allowing those same players to freely commit crime as they are technically not government employees.







