Server Suggestion Firefighter Investigations

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Suggestion Title: Firefighter Investigations
Suggestion Description: Was thinking of an addition that would make firefighting more fun. For example, when a fire is burning, the firefighters can run some kind of diagnostics to find out whether the fire was man-made (by a bomb, molotov, etc) or natural, and then they can relay that information to police. Maybe if a person sets off enough explosives/incendiaries, they can eventually find out who the bomb maker/planter is, like in real life how bomb makers often have a "bomb making fingerprint" due to the way they assemble their explosives. I think it could be interesting, as a lot of the time you can kill someone and Molotov the body, and it's all over as it removes DNA, but this would punish players who do this too much by allowing them to be eventually caught after repeat offenses.

I think this could be implemented a couple of ways.

A: Every time someone uses a bomb or incendiary theres a chance they leave identifiable information behind (something like 10 percent) and each time they do it it increases the percentage chance of discovery.

B: After a certain number of times of a person using a bomb or incediary they are guaranteed to have their identity revealed.

Why should this be added?:
- Why this should be added:

Makes it so that killing and then molotoving the body now has a discovery chance that increases over time (like in real life). It would also make car bombing no longer essentially a free kill and mean there is always a chance of being caught eventually.

What negatives could this have?:
- Could increase police confrontations, which can be seen as negative

- Removes the ability for civilians to "cleanly kill" someone and get away easily, which some may see as a negative

What problem would this suggestion solve?: Makes it so that killing and then molotoving the body now has a discovery chance that increases over time (like in real life). It would also make car bombing no longer essentially a free kill and mean there is always a chance of being caught eventually.
 
The whole point of Molotov's is to get rid of dna, if there's a small chance dna is left behind and things like that this then creates confusion on if someone is breaking 3.4 by talking with friends in bazaar or if they are 10 toes ect
The idea in theory is nice as it gives fire fighters more to do and a bigger role
In practice it may just cause issues unfortunately
 
The whole point of Molotov's is to get rid of dna, if there's a small chance dna is left behind and things like that this then creates confusion on if someone is breaking 3.4 by talking with friends in bazaar or if they are 10 toes ect
The idea in theory is nice as it gives fire fighters more to do and a bigger role
In practice it may just cause issues unfortunately
I see the point. I mean, people can check whether they are warranted by texting the dealer if they are unsure. I understand that people are sort of used to the whole "clean kill" thing and that they probably wouldn't want to see it go, but I thought I would float the idea anyway and see what people think. Thanks for your input.

Small edit: If option B was implemented instead of A, if you only killed, say, one or two people, you would still be able to molotov the bodies and leave no DNA, and you would only be identified if you were mugging or killing loads of people and molotoving them or setting off bombs that kill multiple people. This could be a good compromise that allows the occasional kill but punishes massive amounts of murders and makes firefighters have something "investigative" to do like medics have with DNA.
 
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I see the point. I mean, people can check whether they are warranted by texting the dealer if they are unsure. I understand that people are sort of used to the whole "clean kill" thing and that they probably wouldn't want to see it go, but I thought I would float the idea anyway and see what people think. Thanks for your input.
You cant text the dealer to check if youre warranted, if you Arent in an org of level 30 or higher
 
You cant text the dealer to check if youre warranted, if you Arent in an org of level 30 or higher
Ah ok thanks for letting me know. I didn't realise. If option B was implemented, however, and say it was set at 3 explosive or incendiary kills/dna removals, you could safely burn the occasional body but would be punished if you were murdering and then molotoving/blowing up loads of people, and this would also remove the fear of not knowing if you are warranted.
 
This is a cool post and It gives light to a potential idea, what if firefighters had to do more than just hold left click with firefighting tools. This should apply to unowned buildings only but what If firefighters had to investigate the unowned (has to be) home or the forest for a reason why the fire started.

For molotov started fires the game could just fire a ray/line from the position it's throwed (player position before throw) to all cameras lens positions and if the ray/line intersects with the camera position then the player who threw the bottle would be warranted when a firefighter investigates/cleans it up
 

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