Suggestion Title: Genetic Prestige
Suggestion Description: Make swimming an easier skill to level up. It takes too long currently to level up. Maybe make it faster to level up.
Why should this be added?:
- too hard to level up right now
- allows for players to start enjoying grinding out the...
its definitely realistic but it's not fun for cops.
It's equally not fun for this to happen to crims either:
that is the cost of how much freedom both sides have right now.
Now I imagine if an admin comes and sees this he's gonna have to decide something close to the following:
1) either...
I hate how hard it is to roleplay hostage situations.
I respect cops and crims so much when I’m part of situations that end up a clean deal with free passage.
Usually it’s someone looking for any chance to win and escalate a shootout. It just annoying to me personally and unnecessarily shuts...
Some ways I can see it working is:
Perception should increase the range of dropped guns and items being highlighted on the ground.
Intelligence should also, if possible, make it faster for a result to appear in the DNA tool.
As I’m sure you’re aware currently we have /me descriptions in two ways:
1)through clicking r with your fist on guns to check heat level
2) checking the type of wounds on a person.
So I think that it’s not fair to speak on a devs behalf and argue that this style of mechanic is a “waste of dev...
Yeah I totally understand why a desc for cuffs is not good, I think your other examples are a bit extreme compared to a simple intoxication though.
While carrying a gun can be realistically concealed for example, hiding a blatant odor after slamming a gram of weed down a pipe is unavoidable and...
Appreciate the support.
And maybe you just haven’t chased me yet. I sometimes race around the map high on mushrooms when I feel like doing the dark web Psychedelic foraging :laughcry:
That’s a good point which I did consider to be fair. The problem is if a driver is intoxicated, I imagine it will be really hard for the officer; especially a new player cop; to remember or know to check every single time you pull someone over, Plus the obvious hassle it would be.