That's something entirely up to the dev team ofc - I have no clue if this is something that can be thrown together in a night or something that would require a full rework of some system I'm not aware of, if it's anything more than the former this probably wouldn't be a good idea, not yet at least.
I don’t see how that’s relevant at all, if the cop car is causing you performance issues you’re not just going to randomly shoot it, and if you mean it’s literally blinding you in the gunfight - Underglow is on the ground and doesn’t light up much of anything other than the ground.
In fact now...
underglow’s fun wym
and AGAIN, cops have two dynamic lights per car, is making civ cars have the same amount really going to hit performance that hard? I’m not sure which is why I’ve been posing it as a question, but I don’t think it would be a huge difference
Agreed, but in another (currently open) thread one of the devs explained that making individual changes to bodygroups and saving them takes a lot of time to organize since the actual body groups themselves aren’t standardized, so presets are the compromise.
dawg what
Suggestion Title: Vehicle Underglow
Suggestion Description: I believe this has only been recommended once, and that was in 2013 when Fredy’s response was “a tuning shop will probably be a ways away”. Well, now we have that, but I was wondering if Underglow was still out of the picture at all...
I have no idea what arrest you’re talking about, I was never arrested. As far as Bazzar robberies go, as far as I’m aware mugging in the actual room is free game, not the open area outside the room.
And even after you respawn, you still have a time where you can’t return to your death area...
Your Steam Name: new age goku
Your Roleplay Name: Jericho Aegis
Your SteamID: STEAM_0:1:84068468
Player's Steam Name: Vilsinho
Player's Roleplay Name: Cambares Comin
Player's SteamID: STEAM_0:0:92357856
Why should this player be punished?: 3.4 (Putting your life at risk), 3.5 (New Life...
The shootout was directly across from our base (waterfront warehouse) at Projex. Wolf (Omar) came up to me as I was leaving the base, and pointed out a guy in the window. He asked me if it was Isa (Billy), I said I wasn't sure, I don't remember what he was wearing, but yeah, it would make sense...