I have a bit of a workflow now that generally gives adequate results. I'm keeping the same texture resolution as the current ones so that they keep sort of a consistent quality so there's not a "must have" look. But I will admit some turn out better than others. I can't guarantee all heads will...
Maybe. I feel when I've made her eyebrows level like how the original is, then she's a bit expressionless. Since we don't have any emotions shown really, it makes the face sort of bland. I can look into trying to make the corners of the mouth go the other way though.
Some more work has been done on the female shown based on some feedback I received. She now has less pronounced highlights, eyebrows adjusted some, and "makeup" reduced. All in all to produce a more natural look. Like I said, I am still learning how to do this, but I am pleased with the results...
Obviously I haven't done anything to match the head with the rest. It was to see if I could create new faces. Yes, there are plastic-y elements, but that still generally looks better than the current which lacks any definition. At any kind of distance that's not an issue but they still look decent.
Overall the idea is to get some more faces out there to make people more diverse in their appearance. Obviously we can't possibly make everyone unique as everyone is free to pick every aspect of their look. However, if we can work toward more possibilities I personally think that helps make...
Because so many people were curious and wanted to see, I will reveal one thing I am happy with. They may still get some refinement yet and they will just be more options to pick. I will look into improving other parts to match too but for now... Here's the current and my new ones pics
So unfortunately I haven't created as much as I would've liked to in the last couple weeks. However, I decided to experiment with making something I never felt I could even do in the past and I feel it went amazingly well. If enough people show interest I will post a test pic of it.
GNBN
Good news, a "simple" thing I tried to see if it would work for V6, did! It may not be super detailed or complex but for making V6 even more alive, it does nicely.
Bad news, I tried seeing if banking a turn on the highway would help taking it at higher speed, did not have any noticable...
While I'm not going to guarantee either of those in the short term of V6 release, I will say there are plans to help make the map a bit more dynamic which should help make it not seem the same all the time that likely will be done in time for it.
No picture this time but I keep thinking of small things to make; which even if not something you immediately notice I think they will increase the incredible difference V6 brings with it. A simple example being proper guardrails for the highway. They may seem minor but as they're pieced...
Because so many models and textures will be made by us for V6 rather than so much reliance on HL2 and some others. There will be incredible changes that should add more of a new feeling to the map in lots of ways.
The attached image is for demonstration purposes as I haven't finalized the tree...
I'll admit that I've not been updating as much as I could be so I'll share this recent creation of mine. You can expect to see them in V6 in all sorts of places. This example is simply for show and likely will not reflect the final result. There are more types of new trees and bushes in the works.