Recent content by StephenPuffs

  1. StephenPuffs

    A little over 24 hours later of V6, how are we all feeling? There have been some hiccups of...

    A little over 24 hours later of V6, how are we all feeling? There have been some hiccups of course, but are we enjoying it? With all the testing we had to do while creating it, it made going to V5 feel like such a step backward to me. I really enjoy what V6 is and the potential things it opens...
  2. StephenPuffs

    Today's the big day! V6 feels like how I always imagined V1 to be, though looking at V1 these...

    Today's the big day! V6 feels like how I always imagined V1 to be, though looking at V1 these days it's remarkable just how different they are. Yet @peeps and @Lelios1 have done an amazing job of making the map feel similar to how it has been but totally new. There is so much to explore and...
  3. StephenPuffs

    @SunnyR As someone who has seen Paralake grow over time since 2015 then you'll appreciate V6...

    @SunnyR As someone who has seen Paralake grow over time since 2015 then you'll appreciate V6 even more. There are a lot of places that will seem similar or are a callback, but it all feels totally fresh in the best of ways.
  4. StephenPuffs

    3/3 I am around, just kind of "remotely" but I definitely would like to get back to doing more...

    3/3 I am around, just kind of "remotely" but I definitely would like to get back to doing more with the gamemode rather than just making models and stuff to be used. I've had a lot of ideas but those will first need to go through appropriate channels to see what we feel would actually work or...
  5. StephenPuffs

    2/3 So I'd highly recommend everyone explore as much as they can within the gamemode itself and...

    2/3 So I'd highly recommend everyone explore as much as they can within the gamemode itself and don't spoil yourself by just going straight to sandbox and noclipping around to find everything. As for "returning to the community"...
  6. StephenPuffs

    1/3 Any new faces were put on hold at least for the time being. I didn't do any of the mapping...

    1/3 Any new faces were put on hold at least for the time being. I didn't do any of the mapping part of V6 similar to any other version, but I contributed ideas for the new design and made many new models and some map textures to be used. V6 doesn't look like something out of the Cold War era...
  7. StephenPuffs

    So... Who's excited for V6? Crazy to think that over a decade ago is when we originally designed...

    So... Who's excited for V6? Crazy to think that over a decade ago is when we originally designed and switched to Paralake. V6 goes way further than anything we knew possible at that time, partially updated limits but mainly the talent of everyone involved now allows for such an amazing map to...
  8. StephenPuffs

    I have a bit of a workflow now that generally gives adequate results. I'm keeping the same...

    I have a bit of a workflow now that generally gives adequate results. I'm keeping the same texture resolution as the current ones so that they keep sort of a consistent quality so there's not a "must have" look. But I will admit some turn out better than others. I can't guarantee all heads will...
  9. StephenPuffs

    Maybe. I feel when I've made her eyebrows level like how the original is, then she's a bit...

    Maybe. I feel when I've made her eyebrows level like how the original is, then she's a bit expressionless. Since we don't have any emotions shown really, it makes the face sort of bland. I can look into trying to make the corners of the mouth go the other way though.
  10. StephenPuffs

    Some more work has been done on the female shown based on some feedback I received. She now has...

    Some more work has been done on the female shown based on some feedback I received. She now has less pronounced highlights, eyebrows adjusted some, and "makeup" reduced. All in all to produce a more natural look. Like I said, I am still learning how to do this, but I am pleased with the results...
  11. StephenPuffs

    Obviously I haven't done anything to match the head with the rest. It was to see if I could...

    Obviously I haven't done anything to match the head with the rest. It was to see if I could create new faces. Yes, there are plastic-y elements, but that still generally looks better than the current which lacks any definition. At any kind of distance that's not an issue but they still look decent.
  12. StephenPuffs

    Overall the idea is to get some more faces out there to make people more diverse in their...

    Overall the idea is to get some more faces out there to make people more diverse in their appearance. Obviously we can't possibly make everyone unique as everyone is free to pick every aspect of their look. However, if we can work toward more possibilities I personally think that helps make...
  13. StephenPuffs

    Because so many people were curious and wanted to see, I will reveal one thing I am happy with...

    Because so many people were curious and wanted to see, I will reveal one thing I am happy with. They may still get some refinement yet and they will just be more options to pick. I will look into improving other parts to match too but for now... Here's the current and my new ones pics
  14. StephenPuffs

    So unfortunately I haven't created as much as I would've liked to in the last couple weeks...

    So unfortunately I haven't created as much as I would've liked to in the last couple weeks. However, I decided to experiment with making something I never felt I could even do in the past and I feel it went amazingly well. If enough people show interest I will post a test pic of it.
  15. StephenPuffs

    GNBN Good news, a "simple" thing I tried to see if it would work for V6, did! It may not be...

    GNBN Good news, a "simple" thing I tried to see if it would work for V6, did! It may not be super detailed or complex but for making V6 even more alive, it does nicely. Bad news, I tried seeing if banking a turn on the highway would help taking it at higher speed, did not have any noticable...
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