Question on the Rule 2.5

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I have a question on the rule of 2.5 requiring a reasonable escalation of events.


For the purpose of roleplay and context I'm going to speak as thought this were real life.

You're out in the middle of a forest in real life. It's dark. No one is around. Quite literally anything could happen to you out there and no one would know it happened to you.

A man is running at you with a pistol in his hand. He says nothing as he runs up to you and you only know he's there because you hear his footsteps as he runs up to you so you turn around and you see a pistol in his hand. No announcement of his presence. You yourself have a weapon in your hand as well. The rule requires reasonable escalation of events. My argument is the escalation of event is that a person you don't know is running up to you with a pistol in his hand. This would turn what would otherwise be a civil matter of two hikers passing by each other to a more hostile matter due to the presence of firearms. You shoot and kill him out of fear which would follow the "value your life" rule (I'm not thinking this i'm literally jump scared by a dude running at me with a pistol. Dude was feet in front of me i'm legit scared lmfao). Is the killing justified? Why is it justified? Why is it not a reasonable escalation of events? Aren't guns illegal to be displayed in the public anyway? We're literally in a forest alone where you can only see literally maybe 3 meters in a circle around you it's very CQB.

My next argument is that- when the police show up to ask what happened and you tell them- would they see it the same way?
 
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Since this is a Help & Support thread, a solution needs to be presented to your question. I won't entertain your 'real life theoretical', and instead aim to just outright give you the answer you are looking for, even though you don't like it; No, you cannot simply shoot someone for being armed in the forest and approaching you. Additionally, players with firearms in their hand(s) are not required to comply with you regardless of whether or not you outnumber them (check out this thread).

The system that you are making an attempt to breakdown is in place the way it is to preserve the game mode, not to maintain 'realism' at all costs. Gameplay preservation is more important than realism when balancing a game system like this. If you...
Unless they point the gun, you can't shoot them. This is to avoid people just KOSing each other at the drug dealer and in the forest
Isn't it better to have KOS where the victim takes ownership of his lack of awareness then forcing the victim into a potentially disadvantageous scenario on purpose? In that scenario- fortune favors whoever initiates first. Like if someone is at the drug dealer and you pass each other- well come back when they're gone. If you pass each other and don't know either of you are there- you either recognize each other as friendly or you allow authentic roleplay where a player could potentially speak up or just shoot. Likely what would happen is a quick "wait wait wait" on contact or gunfire immediately. Seems fair.
 
Isn't it better to have KOS where the victim takes ownership of his lack of awareness then forcing the victim into a potentially disadvantageous scenario on purpose? In that scenario- fortune favors whoever initiates first. Like if someone is at the drug dealer and you pass each other- well come back when they're gone. If you pass each other and don't know either of you are there- you either recognize each other as friendly or you allow authentic roleplay where a player could potentially speak up or just shoot. Likely what would happen is a quick "wait wait wait" on contact or gunfire immediately. Seems fair.
But what would be more likely is gunfire if you don't recognize the guy. But again I think that's a fair exchange given you would want a even exchange
 
How would this change how people operate? Well, people would scope out the drug dealer before approaching him instead of brain rot running up to him like everyone does. You'd get your drug dealer roleplay. When a player wants to engage with another player in a mugging who has their gun- they would need to engage fear roleplay and outnumber that player 2 to 1.
 
How would this change how people operate? Well, people would scope out the drug dealer before approaching him instead of brain rot running up to him like everyone does. You'd get your drug dealer roleplay. When a player wants to engage with another player in a mugging who has their gun- they would need to engage fear roleplay and outnumber that player 2 to 1.
To me- it makes more sense that if you want to mug someone who has a gun in their hand- you out number them first. A guy with a gun is not stupid enough to fight off 4 people with guns on them even if he has his own gun up and ready.
 
Another thing that would change is mugging. People wouldn't just walk up to anyone and mug them. They'd bring their friends to drive around looking for victims. Or they would drive around solo looking for easier targets.
 
Another thing that would change is mugging. People wouldn't just walk up to anyone and mug them. They'd bring their friends to drive around looking for victims. Or they would drive around solo looking for easier targets.
This sounds like a realistic and balanced way of operating a mugging on a player with their weapon drawn. You see 4 dudes run up to you guns in hand. You know damn well it's time to talk. And that would mean drug dealer is no longer KOS.
 
Since this is a Help & Support thread, a solution needs to be presented to your question. I won't entertain your 'real life theoretical', and instead aim to just outright give you the answer you are looking for, even though you don't like it; No, you cannot simply shoot someone for being armed in the forest and approaching you. Additionally, players with firearms in their hand(s) are not required to comply with you regardless of whether or not you outnumber them (check out this thread).

The system that you are making an attempt to breakdown is in place the way it is to preserve the game mode, not to maintain 'realism' at all costs. Gameplay preservation is more important than realism when balancing a game system like this. If you were able to shoot any armed individual you see wondering muggable areas, the server would be in chaos and there would be less means to roleplay in those areas. Hope this helps.
 
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