Rule Suggestion (3.4 Putting your Life at Risk)

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Suggestion Topic: 3.4 Putting your Life at Risk
Suggestion Description: Violating 3.4 while under GP during a mugging is liable to asset forfeiture if the mugging is done within rules.

Why should this be added?:
- Many people refuse to comply during GP while being mugged without a weapon out, leading to them getting banned. Many would rather get banned for 1 day + rather than let someone else take what is on them (such as drugs/money and weapons). This would give people no reason to violate 3.4 as if the mugging is done while violating rules then they would get their possessions/money back. If it is done within rules, then they won't benefit from violating 3.4. as their most important muggable assets would be given to the person who attempted to mug them.

- Less work for admins as more people would comply and would have to take measures in order to get their own assets back or get revenge

- I would be rich

What negatives could this have?:
- I would have 450k/495k in my pocket even when they break 3.4. (This would be considered a negative to those who broke the rule 3.4. in order to try and keep what is on them)
 
This is already done sometimes, it just depends on the staff member and the amount of reports. Making it mandatory would be really annoying for staff as they would need to create sits.
 
it’s usually handled depending on how the admin who is handling the situation see’s it, if they think you would have gotten the items from them and believe it’s fair they might ask you to make a refund request and will list the items you couldn’t obtain, some admins have told me and may also say the same to you that “you can not be refunded items you did not have in the first place”. it completely depends on the situation and who is handling it.
 
@Collier has already mentioned this in other threads & within admin meetings in the past.

This can be done already by the admin handling the report, this isn’t the right place for this ‘suggestion’.

I would say this is more a general discussion where you can see how the community feels. But I’m sure if we ask nicely Peter Wolf can give some insight
 
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We do try to enforce it this way. (Unless it's obvious you're taking the piss and mugging new players for their 10k and lifealerts or phones, you'll live without them)

For enforcer+ it's extremely hard to prove what they have on their person without having to see every item they picked up, dropped, bought, etc, when we do collect assets it's giving them the benefit of the doubt that they're being honest about what they have on them. (Because 9 times out of 10 we do not respond instantly, and during this time the user(s) could be storing items or dropping items which can be a jumbled mess to go through.)

In my opinion, this would be hard to make mandatory because each situation is different, and it's up to the staff member's discretion whether or not they want to make the effort to collect the items or just issue the punishment.
 
We do try to enforce it this way. (Unless it's obvious you're taking the piss and mugging new players for their 10k and lifealerts or phones, you'll live without them)

For enforcer+ it's extremely hard to prove what they have on their person without having to see every item they picked up, dropped, bought, etc, when we do collect assets it's giving them the benefit of the doubt that they're being honest about what they have on them. (Because 9 times out of 10 we do not respond instantly, and during this time the user(s) could be storing items or dropping items which can be a jumbled mess to go through.)

In my opinion, this would be hard to make mandatory because each situation is different, and it's up to the staff member's discretion whether or not they want to make the effort to collect the items or just issue the punishment.

This is the correct answer. By the time we handle the reports, often enough their inventory looks very different, or the stuff they had on them is so low in value that it just wouldn't be worth the time. We also typically don't like doing this to new players.

Some of us do try to do it where possible, and even if we don't give you their whole inventory, we might check specifically for drugs or money so that can be handed over at the very least.
 
We do try to enforce it this way. (Unless it's obvious you're taking the piss and mugging new players for their 10k and lifealerts or phones, you'll live without them)

For enforcer+ it's extremely hard to prove what they have on their person without having to see every item they picked up, dropped, bought, etc, when we do collect assets it's giving them the benefit of the doubt that they're being honest about what they have on them. (Because 9 times out of 10 we do not respond instantly, and during this time the user(s) could be storing items or dropping items which can be a jumbled mess to go through.)

In my opinion, this would be hard to make mandatory because each situation is different, and it's up to the staff member's discretion whether or not they want to make the effort to collect the items or just issue the punishment.
That makes the most sense as to why it isn't enforced all the time or added to rules or something like that. Didn't think it was actually a thing as the amount of times I've had people I am mugging say "You can't do that" or just straight up ignore gp etc and purposefully break 3.4 knowing that if they do get banned, they don't lose their items.

out of 6 people last night, 2 being new players, only two complied and put their hands up, one of which was actually a new player, the other one broke RP as their friends violated 3.4 and broke RP. I ended up just giving the new player a gun and his bat back as well as my number if he ever needed anything just because, they was really the only person to not break 3.4 despite it being a new player.

People willingly taking punishment rather than losing items only ruins the experience for the person doing the mugging ( me D: ). People have their methods to get their money back but when people don't comply, it makes everything a risky waste of time. Having people comply can be fun and a rush for both parties involved as you're perused/the pursuer which adds a whole element to the game.

Having to get information, do stakeouts and formulating a plan to get back at the person/people who mugged you in order to get your "get back".
 
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