Property Utility - Functional Stoves

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Suggestion Title: Property Utility - Functional Stoves
Suggestion Description: Replace the stoves inside the properties that come with a stove to the entity when bought. This will stop the lag increase due to them only becoming entities upon purchase and allow for more reasons to purchase a property rather than drug growing with more incentive for passive due to the easier method of getting a stove so people can cook more!


Assuming the presence of functional stoves may pose a threat of lagging the server
the solution I propose is to allow players to add-on the stove purchase an optional part of the home at bank. Players can later also upgrade their home or downgrade their home to toggle the functionality of the stove.

Why should this be added?:
- More Passive RP
- Useful additon for everybody
- Seems quite simple
- Adds more reason for people to base besides drugs
- Balanced idea that doesn't take away from normal stoves, but adds to them making them turn into a way for players to BBQ instead of the only way to cook.
-Immersion

What negatives could this have?:
- If people buy a property and never use it, they may lag the server more because of the existing stove entity in their base.
- the bases which have this function intended for passive rpers who would actually use it may conflict with orgs who just care for growing drugs or raiding

What problem would this suggestion solve?: Stoves don't work
 
Functional Stoves... you can use functional stoves anywhere on the map (within reason), just go buy one... stating about adding an entity only when the property is purchased is a bit silly your just adding more load onto the server for nothing. Those who want to cook.... just buy a stove from the shop and place it down.... your wanting to add a feature that's more or less already a thing.

Top 10 MalekIsWeird suggestions 2026 Starting the year strong.
 

similar suggestion was previously denied
 

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