Improved Demo ESP (v1.4)

Job rank? Give me an example
When someone is a Sergeant for example. This can be used in scenarios where it is helpful to know there was a higher rank on scene without having to search them up. It is most useful for lesser known players.
 
When someone is a Sergeant for example. This can be used in scenarios where it is helpful to know there was a higher rank on scene without having to search them up. It is most useful for lesser known players.
I will try adding it to the ESP. Should be easy enough =D
 
oops it was already answered didnt see the other messages for some reason
 
Changes for v1.2.0:
- Added optional job titles to ESP
- Added an optional demo timer (e.g.: 0:10 / 59:59)
- Added an optional crosshair
- Added a toggle to draw a window with the spectatee's view (M2 -> Spectate -> Toggle window)
- Added a feature to replicate scope zoom when spectating someone
- Added "stopsound" to the demo menu
- Fixed a typo in ESP

Click here to see every changelog
Screenshots showcasing the changes


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Changes for v1.4.0:
- Made ESP render below players, which massively improves visibility.
- Added voice proximity list as an option. It shows a list of players who are able to hear the target player. (thanks Fredy)
- Added "flashed", "call", and teamspeak (shortened down to "TS") to the list of possible statuses in ESP
- Added a fast-forward keybind in options. Holding the key makes demo playback twice as fast.
- Added NLR to ESP. It only shows up if a player is in their NLR zone.
- Added the player's Steam name to their RP name above their head.
- Whilst in noclip/thirdperson, you can use +left / +right to slowly move the camera.
- Made noclip speed consistent and (kind of) independent of frametime

Click here to see every changelog
Screenshots showcasing the changes


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Last edited:
I need feedback regarding the third-person feature. Someone told me they wish for the third-person to follow where the target's looking instead of being orbitable. Please let me know which you prefer.

I would've added a toggle for this as well, but I believe it would make looking at the menu annoying if there's a lot of small options you'd have to toggle. I would like to avoid adding a billion options to customise each feature individually. If enough people wish for both to be present in the script, I will add a toggle for it. But I would like to reduce the amount of toggles per feature for future updates, as to keep the script intuitive and easy to use.
 
I need feedback regarding the third-person feature. Someone told me they wish for the third-person to follow where the target's looking instead of being orbitable. Please let me know which you prefer.

I would've added a toggle for this as well, but I believe it would make looking at the menu annoying if there's a lot of small options you'd have to toggle. I would like to avoid adding a billion options to customise each feature individually. If enough people wish for both to be present in the script, I will add a toggle for it. But I would like to reduce the amount of toggles per feature for future updates, as to keep the script intuitive and easy to use.
its very good
 
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