V5 way more fun and competitive than v6

No map is perfect. V6 has some genuine issues, both objective and subjective. It also represents an incredible amount of work and acting like it should be thrown out entirely is both rash and incredibly insulting to the people who worked hard to create and test it. I think we are throwing the baby out with the bathwater here.
 
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No map is perfect. V6 has some genuine issues, both objective and subjective. It also represents an incredible amount of work and acting like it should be thrown out entirely is both rash and incredibly insulting to the people who worked hard to create and test it. We can drain the bathtub without discarding the baby.
why are we discarding babys sorry im confused by the discussion

V5 / V6 have genuine pros and cons, im not here to dispute that, IMO i prefer V5 that only because of the nostalga, Playing it again for them couple of hours shows the age of V5 compaired to V6, Bazaar atmospher is better in V5 IMO however objectively V6 has a better map layout for example you start a slums raid on V5 Cops are on your ass instently, But V6 You have time at least, better spots ect, I feel like i had my rose tinted glasses ripped away for a little bit, again peeps is a good friend, and i know how much work was put in there was things that have been redone from active feedback that we as a community have collectively complained about which devs have fixed map wise, again not perfect as this is a completely diffrent map to v1 v2 ect

If i can offer some constructive critisim however, I would like to see, like a post every couple of months to see what you are working on as a whole, to show the community as a whole because imma be honest some ppl cannot aford to boost the server u know.
 
There are upsides to both V5 and V6. V5 feels more natural and more like a GMod map. I also think the roleplay is much better in V5. With Bazaar being so closely packed and the area outside the PD, it creates a much better environment for RP.

V6, on the other hand, feels too open and a bit lifeless. I was on until late last night, and even with only 60 players, V5 felt more alive than V6 does at max pop

That said, V6 does look much better and avoids one of the biggest issues with V5, where raiders can block off huge sections of the map.

As people have already mentioned in this thread, bank raids have downsides on both maps. In V5, they block off a large part of the map, while in V6, the bank is just boring. You end up with 15 cops staring at one door while 8 criminals do the same, until one side gets bored and decides to push.

Overall, I'd rather play V5 because the roleplay is better, and I find the PvP more enjoyable.
 
There are upsides to both V5 and V6. V5 feels more natural and more like a GMod map. I also think the roleplay is much better in V5. With Bazaar being so closely packed and the area outside the PD, it creates a much better environment for RP.

V6, on the other hand, feels too open and a bit lifeless. I was on until late last night, and even with only 60 players, V5 felt more alive than V6 does at max pop

That said, V6 does look much better and avoids one of the biggest issues with V5, where raiders can block off huge sections of the map.

As people have already mentioned in this thread, bank raids have downsides on both maps. In V5, they block off a large part of the map, while in V6, the bank is just boring. You end up with 15 cops staring at one door while 8 criminals do the same, until one side gets bored and decides to push.

Overall, I'd rather play V5 because the roleplay is better, and I find the PvP more enjoyable.
Ye done a bank raid with a few others, We locked down City so bad nothing could be done, Agreed about liveliness, It feels more lived in, I think tidals looks great, Same with regals in V6, Again i said it to someone but i like being a little gremlin using elivation to my advantage, and a sniper when i can aim you know, BUT V5 has a fully packed bazaar, it feels like something u see in my local city market, Which is the case here, It feels more lived in
 
Nostalgia is a hell of a drug.

Legacy Paralake (V1-V5) by design is not an idealistic map by any means for the direction this server has gone in. It did not favour PvP any more than V6. It did not favour player creativity and opportunities to create interesting builds as much as V6 did. It was not made for 128 players. It shifted metas and replaced them after all these years of repetition.

I don't see how PvP was any better, you were shooting people from predictable spots whilst they shot at you in a predictable spot whilst closing off an entire district to any player who literally could not play the game until one side shot all the other people and left and most shootouts devolved into "doorcamp the longest and win". Every shootout field virtually took place in a flat terrain depending on some sort of visual cover from awkward shaped map props and strategically placed cars.

I like V5 but I cannot at all endorse any prior version of Paralake over V6, I wouldn't want V7 to be based off of V5's dated layout it and I feel we'd be leaping back further. The change of scenery was much warranted. I think we're all forgetting just how much we hated aspects of the game that were simply removed. The campable, kill tunnel jailers room that turned PD raids into a cornered nightmare, The restrictive road layout forcing car travel to be limited to those points, punishing people for running across the intersection being deemed as something reasonable because of the sheer number of issues it could cause, The bulletproof bannisters of apartments and how the stairwells were guarenteed grenade killzones, The immediate 20 second mass PD Response to a single gunshot from anywhere and everywhere from the map, I could go on and on.

Don't get me wrong—the work put into V6 is amazing, and I really don't want to rehash this topic for the thousandth time. However, in my opinion, you can see how populated V5 is; you run into people everywhere, and it feels more like Perpheads. I thought it was just nostalgia, but it’s a fact that the majority prioritizes V5 and finds it much more fun. Of course, V5 has its downsides too, and there are people who prefer V6, but perhaps this could be considered for V7. In the meantime—leading up to V7—maybe we could really find a middle ground between the two, or implement a rotation system like the one in Huntedkiler's new suggestion.
I mean seeing people around in droves making the map feel lively is one way of looking at the predicament of having an overpopulated playerbase for the provided map. For me, it doesn't really give a positive effect. I don't need to be constantly reminded that there's a whole bunch of players online by having to drudge through them in a bazaar the size of a tescos express or god forbid find a parking spot there, or drive my super cool fast expensive ferrari on the highway just to be forced to weave through a mesh of several different slower cars before I even hit 90.

I just can't agree with it I'm afraid, the locations on V6 that are densely populated are no more dusty and dead than their V5 counterparts, the V5 equivalent to V6 locations that are sparsely populated and dead areas are just as dead as the V5 ones. We don't have any more or less people frolicking around the forest like little elves in droves or hanging around places theres no reason to be in beyond just wanting to be there. People congregate where there is reason to be. Any area that should be densely populated practically is, its just now you aren't feeling those people breathing down your neck for the most part.

I can shoot a guy in the head for a valid reason on V6 because I'm a real gangster and speed off before cops even know it happened and by the time my warrant is out I have hiding spaces in droves. V5, I'm either hiding in someones property or sitting in the forest until someone hits me with a car and mugs me or a cop goes looking there because he knows that theres like 4 good hiding spots on the map and he's already checked 2 of them, or I can drive around and get ANPR'd by a cop because I am forced to use stretches of road.

The space, even the dead space, is arguably a great thing because it allows for it to be used for creative RP, or to benefit RP by having a vast field of hiding spots.
 
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Is it really more fun and competitive though?

Projex - 2 range rovers entrance block and your ass is pinned there for life, call flankers or never leave. One doorways.

Slums - one collective entrance to same stairs - range rover block back. One doorways.

Glassco/parker - turn around or be forced to pass bazaar mid shootout explode to 5 fps, while flanker back turned or out of range has 30. Cool property tho.

Bank - city raid, not a bank raid. More elements and fun - maybe. Also more sweaters and random cars driving about cause no one cares or shooting stops for 20 seconds.

Office - one entrance into a large corner peek funnel, roof truly contested only from city garage.

Suburbs - smaller area fenced up and divided, less open room for creativity and angles. Just sharp corners in 90 degree turns OR highway.

Hungries - I think new one is more fun to raid. You can shoot cops from any angles too, even city garage.

Regals - whatever. In v6 not next to pd so easier to raid or even steal a car. Chance to not inevitably alert police.

Scrappy joes - was pretty funny.


for v6 - bunker, bank (more entrances and/or ability to push sewers as cop eventually) southgate and foundry probably need changes. WC1 is cool. Lakeview has one doorways but open area to claim room so excusable. Tidals one apartment doorways which I think would benefit from being made 2 doors apartments to even out lack of fire escape.
 
V1-V5 are extremely nostalgic maps to me, but when you objectively look at them you'll realise they were not designed, atleast the earlier maps and their layout, for balanced roleplay. Most buildings were setup as fatal funnels. The map was flat, buildings were unproportionally sized and the locations of buildings felt random and dislocated from a realistic roleplay map.

It was an unique map, that is what made it cool. It's also what most of us have played on for ten years. I haven't really played V6 much, a couple of hours at best, but every part of V6 feels balanced, detailed and good for roleplay and the server. I can't really adjust to it, it still feels odd playing it, but compared to coffee V6 is the first good espresso after years of drinking horrible cups of Keurig which you never want to go back to, despite drinking it for years. It feels like a realistic representation of a city and not the LEGO city maps i used to make as a child.
 
Is it really more fun and competitive though?

Projex - 2 range rovers entrance block and your ass is pinned there for life, call flankers or never leave. One doorways.

Slums - one collective entrance to same stairs - range rover block back. One doorways.

Glassco/parker - turn around or be forced to pass bazaar mid shootout explode to 5 fps, while flanker back turned or out of range has 30. Cool property tho.

Bank - city raid, not a bank raid. More elements and fun - maybe. Also more sweaters and random cars driving about cause no one cares or shooting stops for 20 seconds.

Office - one entrance into a large corner peek funnel, roof truly contested only from city garage.

Suburbs - smaller area fenced up and divided, less open room for creativity and angles. Just sharp corners in 90 degree turns OR highway.

Hungries - I think new one is more fun to raid. You can shoot cops from any angles too, even city garage.

Regals - whatever. In v6 not next to pd so easier to raid or even steal a car. Chance to not inevitably alert police.

Scrappy joes - was pretty funny.


for v6 - bunker, bank (more entrances and/or ability to push sewers as cop eventually) southgate and foundry probably need changes. WC1 is cool. Lakeview has one doorways but open area to claim room so excusable. Tidals one apartment doorways which I think would benefit from being made 2 doors apartments to even out lack of fire escape.
If you tell me bunker is being used at all i will give you 200million euro


At v6 bank you just need to hold 3 doors and you win the bank as cop
 
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