come on dawg english isnt his first language this + the rating is a bit strangeI think you mean wrote it on your own with a translator?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
come on dawg english isnt his first language this + the rating is a bit strangeI think you mean wrote it on your own with a translator?
so we just sayin shitWe can drain the bathtub without discarding the baby.
why are we discarding babys sorry im confused by the discussionNo map is perfect. V6 has some genuine issues, both objective and subjective. It also represents an incredible amount of work and acting like it should be thrown out entirely is both rash and incredibly insulting to the people who worked hard to create and test it. We can drain the bathtub without discarding the baby.
Ye done a bank raid with a few others, We locked down City so bad nothing could be done, Agreed about liveliness, It feels more lived in, I think tidals looks great, Same with regals in V6, Again i said it to someone but i like being a little gremlin using elivation to my advantage, and a sniper when i can aim you know, BUT V5 has a fully packed bazaar, it feels like something u see in my local city market, Which is the case here, It feels more lived inThere are upsides to both V5 and V6. V5 feels more natural and more like a GMod map. I also think the roleplay is much better in V5. With Bazaar being so closely packed and the area outside the PD, it creates a much better environment for RP.
V6, on the other hand, feels too open and a bit lifeless. I was on until late last night, and even with only 60 players, V5 felt more alive than V6 does at max pop
That said, V6 does look much better and avoids one of the biggest issues with V5, where raiders can block off huge sections of the map.
As people have already mentioned in this thread, bank raids have downsides on both maps. In V5, they block off a large part of the map, while in V6, the bank is just boring. You end up with 15 cops staring at one door while 8 criminals do the same, until one side gets bored and decides to push.
Overall, I'd rather play V5 because the roleplay is better, and I find the PvP more enjoyable.
I mean seeing people around in droves making the map feel lively is one way of looking at the predicament of having an overpopulated playerbase for the provided map. For me, it doesn't really give a positive effect. I don't need to be constantly reminded that there's a whole bunch of players online by having to drudge through them in a bazaar the size of a tescos express or god forbid find a parking spot there, or drive my super cool fast expensive ferrari on the highway just to be forced to weave through a mesh of several different slower cars before I even hit 90.Don't get me wrong—the work put into V6 is amazing, and I really don't want to rehash this topic for the thousandth time. However, in my opinion, you can see how populated V5 is; you run into people everywhere, and it feels more like Perpheads. I thought it was just nostalgia, but it’s a fact that the majority prioritizes V5 and finds it much more fun. Of course, V5 has its downsides too, and there are people who prefer V6, but perhaps this could be considered for V7. In the meantime—leading up to V7—maybe we could really find a middle ground between the two, or implement a rotation system like the one in Huntedkiler's new suggestion.
V5 is more pvp based version of perp not like v6 in that wayit would be a good idea to actually quantify what you think makes V5 more fun and competitive than V6
If you tell me bunker is being used at all i will give you 200million euroIs it really more fun and competitive though?
Projex - 2 range rovers entrance block and your ass is pinned there for life, call flankers or never leave. One doorways.
Slums - one collective entrance to same stairs - range rover block back. One doorways.
Glassco/parker - turn around or be forced to pass bazaar mid shootout explode to 5 fps, while flanker back turned or out of range has 30. Cool property tho.
Bank - city raid, not a bank raid. More elements and fun - maybe. Also more sweaters and random cars driving about cause no one cares or shooting stops for 20 seconds.
Office - one entrance into a large corner peek funnel, roof truly contested only from city garage.
Suburbs - smaller area fenced up and divided, less open room for creativity and angles. Just sharp corners in 90 degree turns OR highway.
Hungries - I think new one is more fun to raid. You can shoot cops from any angles too, even city garage.
Regals - whatever. In v6 not next to pd so easier to raid or even steal a car. Chance to not inevitably alert police.
Scrappy joes - was pretty funny.
for v6 - bunker, bank (more entrances and/or ability to push sewers as cop eventually) southgate and foundry probably need changes. WC1 is cool. Lakeview has one doorways but open area to claim room so excusable. Tidals one apartment doorways which I think would benefit from being made 2 doors apartments to even out lack of fire escape.
thats not enough quantificationV5 is more pvp based version of perp not like v6 in that way