Suggestion Title: Chop Shop Cars Despawning
Suggestion Description: When a chopshop vehicle is destroyed, it instantly despawns leaving you stranded, or killing you instantly. The same can't be said for when you drop it off, you can actually get back in the car, tier it and or drive it for around a minute before it despawns which doesn't affect your payout.
I suggest flipping around the despawn timers, when a vehicle is destroyed it should remain spawned in for the amount of time it takes for a dropped off vehicle to despawn (destroyed cars remain for a set time, dropped off cars don't).
This would also allow PD to make more arrests, as suspects may call roadcrew and stand by their chopshop vehicle.
Why should this be added?:
- Prevents people from driving dropped off vehicles, which doesn't affect the payout (you can tier a dropped off vehicle and it doesn't affect your payout)
- Stops you from getting killed by the vehicle despawning at high speeds (when you run someone over for example)
- Allows you to get the vehicle repaired, still giving you a chance to drop said vehicle off
What negatives could this have?:
- Makes chop shops a lot less risky, as you can crash the vehicle and get it repaired
- Vehicle entity limit may be higher, as some destroyed vehicles won't get repaired (although dropped off vehicles persist)
- Dev time
What problem would this suggestion solve?: All points have been explained in the 'Why should this be added' section.
Useful Images: https://medal.tv/games/garrys-mod/clips/njROMfOnQsxkbZQZM?invite=cr-MSw1VjUsMTM4NzUxNzQ
Suggestion Description: When a chopshop vehicle is destroyed, it instantly despawns leaving you stranded, or killing you instantly. The same can't be said for when you drop it off, you can actually get back in the car, tier it and or drive it for around a minute before it despawns which doesn't affect your payout.
I suggest flipping around the despawn timers, when a vehicle is destroyed it should remain spawned in for the amount of time it takes for a dropped off vehicle to despawn (destroyed cars remain for a set time, dropped off cars don't).
This would also allow PD to make more arrests, as suspects may call roadcrew and stand by their chopshop vehicle.
Why should this be added?:
- Prevents people from driving dropped off vehicles, which doesn't affect the payout (you can tier a dropped off vehicle and it doesn't affect your payout)
- Stops you from getting killed by the vehicle despawning at high speeds (when you run someone over for example)
- Allows you to get the vehicle repaired, still giving you a chance to drop said vehicle off
What negatives could this have?:
- Makes chop shops a lot less risky, as you can crash the vehicle and get it repaired
- Vehicle entity limit may be higher, as some destroyed vehicles won't get repaired (although dropped off vehicles persist)
- Dev time
What problem would this suggestion solve?: All points have been explained in the 'Why should this be added' section.
Useful Images: https://medal.tv/games/garrys-mod/clips/njROMfOnQsxkbZQZM?invite=cr-MSw1VjUsMTM4NzUxNzQ
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