Making guns for PERP

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Massive necro because I finally textured it (still needs some more details like texturing on the grips, mag release, and some screws. Mine's definitely not as good as XQ's work, but I think it's serviceable.

Who knows, might have a new sweater SMG soon.
 
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Well. It's done.

I don't think I can make it look any better than that, I'm not Xquality.

Good enough for PERP?
If you are looking for feedback, looks like your UVs need some work. I can see some warping in the texture that would probably come from bad unwrapping. For the texture itself, don't get comfortable with auto masks or just placing a texture on it and calling it a day. Manually adding details makes any prop shine. Think of where the gun would have more wear and paint it there, same with dirt etc. Parts of the texture that are difficult to make can also be done via geometry. Baking is a godsent.

The model itself looks good, keep it up
 
If you are looking for feedback, looks like your UVs need some work. I can see some warping in the texture that would probably come from bad unwrapping. For the texture itself, don't get comfortable with auto masks or just placing a texture on it and calling it a day. Manually adding details makes any prop shine. Think of where the gun would have more wear and paint it there, same with dirt etc. Parts of the texture that are difficult to make can also be done via geometry. Baking is a godsent.

The model itself looks good, keep it up

Yeah, it does look at bit procedural atm. I'm gonna try painting more AO around areas that would have it, having to do it manually cause baking with the AO node is a pain.

I haven't had much experience with UVs, so I've been using Smart UV project. I'm not sure if it's bad practise, but it seems to do the job fine once the texture is baked.
 
If you are looking for feedback, looks like your UVs need some work. I can see some warping in the texture that would probably come from bad unwrapping. For the texture itself, don't get comfortable with auto masks or just placing a texture on it and calling it a day. Manually adding details makes any prop shine. Think of where the gun would have more wear and paint it there, same with dirt etc. Parts of the texture that are difficult to make can also be done via geometry. Baking is a godsent.

The model itself looks good, keep it up

I added some wearing around the parts, so now it looks like a true battle-scarred MP40.

I'm especially proud of that thumb smudge xD

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