animations

  1. Super_

    [SFM Animation] Running Animation Cycle

    Well, after doing a bunch of renders, I decided I wanted to try out animation again after taking a considerable amount of time away from it to focus on learning other aspects of SFM through creating all my previous renders for PERP. And with all the knowledge I gained and watching a few videos...
  2. Super_

    Super's SFM Animation Development Thread

    Hey everyone! As you all probably know I'm fairly experienced with Source Filmmaker as demonstrated with the multiple SFM renders I've made for PERP (most of which can be seen on the loading screen) and after brainstorming some ideas, I've decided to challenge myself by creating a short...
  3. StephenPuffs

    Future Update: Weapons

    So a number of you at this point may have seen a few pictures in shoutbox posted either by @Xquality or @Fredy regarding weapons, however these pictures haven't fully shown off what we are looking to do. We are trying to set up the weapons in such a fashion that they are modified from the...
  4. Alabin

    /Act Guide & Showcase - Part 1

    As most of you know the ability to perform specific animated acts through the use of ingame chat was recently added together with the implementation of animations for general everyday acts such as drinking/eating, dropping/picking up items and closing/opening doors etc. Prior to this addition...
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