Daigestive
Professional Stripper
Is this a new law or a change to a current law: Change
What law do you wish to change/add:
4.6 Confiscation
No weapons or evidence shall be confiscated by Law Enforcement when immediate harm is at risk, such as under gun fire or assailants nearby, where the officer should be prioritising his own or others lives over a confiscation. When immediate harm is not at risk evidence is permitted to be confiscated if the officer is unable to watch over the evidence and leaving it where it is would risk it being tampered with by a member of the public.
Why should this change/addition be made: Too often are guns confiscated because "I can't watch over them" when there's a nearby raid. For example, if you snipe from Regals overpass during a bank robbery and get rushed. A cop will confiscate your gun even though you could be revived and there's a bank robbery right next to it you're involved in. Cops will confiscate your gun in situations where they are 1v8, last alive on the stairs behind Bazaar gas,if there's a raid at projex. The problem with this is really there's no way for criminals to get guns back after they are confiscated. A lot of situations, cops end up losing where they've still confiscated guns only because they can't watch over them. For me this shouldn't happen, the first excuse people will use is the whole other people will tamper with weapons bs. Obvious response is anyone uninvolved that does would break 3.4 and should be dealt with by staff. If there's a nearby shootout, no cop should be essentially bagging up a gun ready for forensics where they'd have to put it in their vehicle and take it all the way to PD. They should prioritise the shootout nearby, rather than their 1k pension fund. There are a lot of situations where cops have lost and confiscated guns for this knowing they were likely to lose, it shouldn't happen if there's no way to get them back.
What is the aim of this change/addition: Confiscating a gun shouldn't be prioritised over a nearby shootout when there are assailants nearby.
Additional Information: Nerf Crim
What law do you wish to change/add:
4.6 Confiscation
No weapons or evidence shall be confiscated by Law Enforcement when immediate harm is at risk, such as under gun fire or assailants nearby, where the officer should be prioritising his own or others lives over a confiscation. When immediate harm is not at risk evidence is permitted to be confiscated if the officer is unable to watch over the evidence and leaving it where it is would risk it being tampered with by a member of the public.
Why should this change/addition be made: Too often are guns confiscated because "I can't watch over them" when there's a nearby raid. For example, if you snipe from Regals overpass during a bank robbery and get rushed. A cop will confiscate your gun even though you could be revived and there's a bank robbery right next to it you're involved in. Cops will confiscate your gun in situations where they are 1v8, last alive on the stairs behind Bazaar gas,if there's a raid at projex. The problem with this is really there's no way for criminals to get guns back after they are confiscated. A lot of situations, cops end up losing where they've still confiscated guns only because they can't watch over them. For me this shouldn't happen, the first excuse people will use is the whole other people will tamper with weapons bs. Obvious response is anyone uninvolved that does would break 3.4 and should be dealt with by staff. If there's a nearby shootout, no cop should be essentially bagging up a gun ready for forensics where they'd have to put it in their vehicle and take it all the way to PD. They should prioritise the shootout nearby, rather than their 1k pension fund. There are a lot of situations where cops have lost and confiscated guns for this knowing they were likely to lose, it shouldn't happen if there's no way to get them back.
What is the aim of this change/addition: Confiscating a gun shouldn't be prioritised over a nearby shootout when there are assailants nearby.
Additional Information: Nerf Crim