- Messages
- 15
- Reaction score
- 1
- Points
- 45
Your Steam Name: Phantom
Your Roleplay Name: Ilios Santos
Your SteamID: STEAM_0:0:38859585
Player's Steam Name: Squizid
Player's Roleplay Name: Akeeem McJingle
Player's SteamID: STEAM_0:0:221380066
Why should this player be punished?: While there has been prior in-character conflict between our organisation and theirs, the actions taken by this player (and others involved) go far beyond legitimate retaliation or roleplay.
The player deliberately joined our organisation with no intent to roleplay as a genuine member. Shortly after joining, they opened secured doors and sabotaged our base, directly enabling disruption to our roleplay. They then immediately returned to their original organisation. This behaviour appears coordinated and repeated rather than a single act of betrayal RP.
We also have evidence from their organisation’s Discord showing OOC planning and coordination of multiple “double agents” with the purpose of sabotaging our organisation and clearly trying to ruin the experiences of all the people in it. This demonstrates that the actions were driven by OOC motives (org rivalry and personal grievances), rather than organic in-character roleplay. You can see he is actively using a separate fake discord account OOC in order to deceive our org to invite him in and then therefore invite him IC as well.
While there was a previous IC betrayal involving one of our members before they joined our organisation a long time ago now, this does not justify organised, OOC-coordinated sabotage by multiple players. Legitimate infiltration or betrayal RP requires build-up, believable motivation, risk, and consequences, none of which were present here. I know some degree of OOC disagreements or past conflicts between organisations can exist but there is a clear distinction between casual OOC comments or minor disputes and coordinated OOC planning to try take down an organisation and harm its members experiences playing the game.
This is definitely affecting our experience playing the game as we now have to be careful recruiting new members incase hours of our time spent is ruined by another "double agent" infiltrating and sabotaging everything.
These actions violate rules:
Rule 1.4 – Causing Problems
The player intentionally joined our organisation to disrupt and sabotage gameplay rather than participate in roleplay.
Rule 2.1 – Play Realistically
Coordinated sabotage via temporary membership and instant door access, without RP build-up or consequences, is not realistic roleplay.
Rule 2.5 – Excessive Negativity
The actions significantly harmed our experience without being a fair or reasonable IC response, especially given the organised and repeated nature.
Rule 3.21 – Staying In-Character
The decision-making was influenced by OOC coordination and planning, as evidenced by Discord messages, rather than in-character reasoning.
This behaviour constitutes bad-faith roleplay and targeted disruption rather than legitimate IC conflict. I think IC rivalries with organisations can be fun when used correctly. We have made attempts IC and OOC to resolve things and try to make the experience fun for either org and this just doesn't seem to be coming to a resolution on their side and is clearly impacting players experiences.
Evidence Link:
Your Roleplay Name: Ilios Santos
Your SteamID: STEAM_0:0:38859585
Player's Steam Name: Squizid
Player's Roleplay Name: Akeeem McJingle
Player's SteamID: STEAM_0:0:221380066
Why should this player be punished?: While there has been prior in-character conflict between our organisation and theirs, the actions taken by this player (and others involved) go far beyond legitimate retaliation or roleplay.
The player deliberately joined our organisation with no intent to roleplay as a genuine member. Shortly after joining, they opened secured doors and sabotaged our base, directly enabling disruption to our roleplay. They then immediately returned to their original organisation. This behaviour appears coordinated and repeated rather than a single act of betrayal RP.
We also have evidence from their organisation’s Discord showing OOC planning and coordination of multiple “double agents” with the purpose of sabotaging our organisation and clearly trying to ruin the experiences of all the people in it. This demonstrates that the actions were driven by OOC motives (org rivalry and personal grievances), rather than organic in-character roleplay. You can see he is actively using a separate fake discord account OOC in order to deceive our org to invite him in and then therefore invite him IC as well.
While there was a previous IC betrayal involving one of our members before they joined our organisation a long time ago now, this does not justify organised, OOC-coordinated sabotage by multiple players. Legitimate infiltration or betrayal RP requires build-up, believable motivation, risk, and consequences, none of which were present here. I know some degree of OOC disagreements or past conflicts between organisations can exist but there is a clear distinction between casual OOC comments or minor disputes and coordinated OOC planning to try take down an organisation and harm its members experiences playing the game.
This is definitely affecting our experience playing the game as we now have to be careful recruiting new members incase hours of our time spent is ruined by another "double agent" infiltrating and sabotaging everything.
These actions violate rules:
Rule 1.4 – Causing Problems
The player intentionally joined our organisation to disrupt and sabotage gameplay rather than participate in roleplay.
Rule 2.1 – Play Realistically
Coordinated sabotage via temporary membership and instant door access, without RP build-up or consequences, is not realistic roleplay.
Rule 2.5 – Excessive Negativity
The actions significantly harmed our experience without being a fair or reasonable IC response, especially given the organised and repeated nature.
Rule 3.21 – Staying In-Character
The decision-making was influenced by OOC coordination and planning, as evidenced by Discord messages, rather than in-character reasoning.
This behaviour constitutes bad-faith roleplay and targeted disruption rather than legitimate IC conflict. I think IC rivalries with organisations can be fun when used correctly. We have made attempts IC and OOC to resolve things and try to make the experience fun for either org and this just doesn't seem to be coming to a resolution on their side and is clearly impacting players experiences.
Evidence Link:
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