- Staff
- #1
To allow realistic suggesting, I have tried to make this suggestion incorporate as much in-game features as possible.
Description of the idea:
Adding a booze trade to allow 'passive' illegal (or legal) activities. Here's an idea of how it may be played out:
A similar system to existing wine/spirit brewing seen in-real-life, booze can be brewed via a demijohn, or in Perp's case, a water tank/distillation kit used for drugs. On days where hot weather (20 C or over) is present, these can be left to ferment passively. On cold days, use of a Chemical Table, a Cooker on gas mark 1, and a heatsync (a newspaper on a pyrex dish, with the bottle placed atop) would be required in order to allow fermentation of the spirit to occur.
An example of gaining ingredients:
Yeast can possibly be bought from Fredy's Bakery (I thought yeast was already in the game for some reason, I was thinking of Baking Powder)
Sugar can possibly be bought from Rogue's Roastery- I mean Mad Joe's Coffee
Flavourings, like Pumpkin, can increase the value of the final spirit, or other fruits/additives.
To complete the brewing for export or personal consumption, it can be bottled in empty water bottles, or empty beer bottles.
For export, one of the Bar Attendant's behind the counter can offer you a shady business for a good price (similar pricing to what you earn from fishing)
Additionally, booze can be consumed like beer.
Why should this be added? (pros):
A less intense illegal (or legal) activity that incorporates existing usage for the chemical table
Booze can be consumed and enable certain buffs or drawbacks
Another income for players
Another new activity tree to explore.
What negatives could this have? (cons):
There may just be 1 fruit/addition that's OP and will be exploited
A new case of powergrowing excuse can be generated
*Other additions:
Brewing can take time, or get spoiled if left too long
The process of brewing can be illegal, but the sale of the actual finished product can be legal
*Images: See thread
Any suggestions in the reply section is greatly appreciated
Description of the idea:
Adding a booze trade to allow 'passive' illegal (or legal) activities. Here's an idea of how it may be played out:
A similar system to existing wine/spirit brewing seen in-real-life, booze can be brewed via a demijohn, or in Perp's case, a water tank/distillation kit used for drugs. On days where hot weather (20 C or over) is present, these can be left to ferment passively. On cold days, use of a Chemical Table, a Cooker on gas mark 1, and a heatsync (a newspaper on a pyrex dish, with the bottle placed atop) would be required in order to allow fermentation of the spirit to occur.
An example of gaining ingredients:
Yeast can possibly be bought from Fredy's Bakery (I thought yeast was already in the game for some reason, I was thinking of Baking Powder)
Sugar can possibly be bought from Rogue's Roastery- I mean Mad Joe's Coffee
Flavourings, like Pumpkin, can increase the value of the final spirit, or other fruits/additives.
To complete the brewing for export or personal consumption, it can be bottled in empty water bottles, or empty beer bottles.
For export, one of the Bar Attendant's behind the counter can offer you a shady business for a good price (similar pricing to what you earn from fishing)
Additionally, booze can be consumed like beer.
Why should this be added? (pros):
A less intense illegal (or legal) activity that incorporates existing usage for the chemical table
Booze can be consumed and enable certain buffs or drawbacks
Another income for players
Another new activity tree to explore.
What negatives could this have? (cons):
There may just be 1 fruit/addition that's OP and will be exploited
A new case of powergrowing excuse can be generated
*Other additions:
Brewing can take time, or get spoiled if left too long
The process of brewing can be illegal, but the sale of the actual finished product can be legal
*Images: See thread
Any suggestions in the reply section is greatly appreciated
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