Suggestion Title: Add AK-74
Suggestion Description: There are plenty of guns here indeed. But a lot of firearms are still missing for some reason. One of those guns is 5.45.x39 AK-74M, which was a primary assault rifle in arms for about 50 years in vast list of countries. We have AKS-74U. AKM and AK-101 in game already, why not add the actual full-sized AK-74M
Why should this be added?:
- New gun
- 5.45x39 Suppressor and AK-74U magazine already in game
- AK-74M is quite different of AK-101 so it won't be a same gun
What negatives could this have?:
- If I was a developer, I would be to lazy to do this
- Not the most necessary thing for server right now
We have the AK101 which is already an AK74M but chambered in 5.56. If you look in the files for the AK101 you’ll see that its listed as a 74 (Because it is)
I would rather see something like a 5.45 galil added than an AK74 seeing as we basically have it in the form of a 101 already. That being said I will elaborate below on how this would hypothetically not be as much of a hassle to add.
Weapon Overload: We've already got a bunch of guns in the game, and throwing in more might confuse folks or make it harder to balance things out.
Moot point, As weapon variety at the moment isn’t necessarily as strong as you might believe, most 5.56 rifles aren’t all too different from one another, all of them do the same damage, and overall arent All that much different except cosmetically.
Development Hassles: Making a new gun isn't as easy as it sounds. Our devs have their hands full with other stuff, like fixing bugs and making the game run smoother.
To be fair again this probably wouldn’t be that much of a development hassle, seeing as the reload, model and animations could directly inherit from the AK-101, seeing as the AK-101 is just an AK74M in 5.56. 98% of the AK-101 could be reused in making a 74M, just make it take 74U mags, change the muzzle attachment whitelist so it accepts the 5.45 suppressor and not the 5.56 suppressor and adjust performance to suit the caliber. Theoretically, even animation work wouldn’t be entirely necessary as I’m sure the reload animation would still look fine with a 101 mag.
Suggesting weapons that are direct variants of existing guns means that in terms of development efforts that huge corners can be cut thus eliminating the need for custom animations. Fallout new vegas for example, recycled most animations beyond firing animations for DLC weapons in order to cut down development time.
Niche Appeal: Maybe not everyone's into this AK-74M. We should consider if most players would even care about it.
I would argue that the 74 is one of the most depicted firearms in video game media and it’s certainly not niche.
Bugs and Issues: New stuff often brings new problems. We'd need to fix those bugs, and that takes time and effort.
The weapon system is pretty universal, I don’t think your ChatGPT response is taking that into consideration here.
It’s not so much “Would it be worth the huge amount of effort to add an AK74M to perp”, because in reality, it would arguably be one of the easiest additions to the firearms roster due to the reasons in my aforementioned above points, neither is it necessarily going to change any balance factors as 5.45 is a relatively weak rifle ammo caliber (the weakest even).
There probably wouldn’t be any harm in this addition but at the same time having better weapons developed with more use would be a more valuable use of our servers content packs.
This idea would basically be adding an AK101 that does maybe 3 less points of damage than a 101, takes a different mag and suppressor.