Server Suggestion ATM Hack

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Suggestion Title: ATM Hack
Suggestion Description: {Event which doesn’t involve shooting but can be just as major as a bank robbery or maybe a little less. It really is founded on the same idea as phone games but now it’s a heist job.}

* 2 Criminals

* Same minimum as bank for job to be done

* 2 roles

• Hacker (Passenger of the vehicle):
This player will join a group from the drug dealer and send one of the two codes to join as a hacker.

- Once assigned this role he will receive a “Anti Tracking device” ( or “Hacking laptop” whichever you deem better-sounding) from the drug dealer, that he will use while in the passenger seat as when used it load up a bar for 5 seconds to initiate and give time for the user to cancel. Once initiated the hacker is rendered immobile placing the user in an interface and indicate that the “Hack is starting”.

- This will place a tracking device on the vehicle and alert police of the exact model, make and location with a ping at every 15 seconds.

- Interface will be a mini game which can be exactly like a GTA heist hack of some sort that the hacker must complete. The hack would show 0/4 to indicate that the user must accomplish a single hack (if devs deem it unworthy and a waste of time to implement 4 variations) or the hack can vary making it more difficult so that the hacker must be competent in all 4 variations.

- The hacker is tasked with accomplishing all 4 hacks successfully and once that is done the tracking device is disabled. The hacker is shown codes on his interface after succeeding all 4 hacks then he is told on the phone a congratulations and to meet back with the DD to collect his paycheck which can be a toned down version or exactly the same as a bank robbery depending on the devs judgement of balancing.

• Driver (Get away):
Player will message the DD the other code created for the getaway driver, assigning himself as such. As soon as the hacker begins the hack both members are locked in and must remain alive the whole time as well as remain unarrested. If both criminals fail to complete the job within (about maybe depending on balancing in regards to difficulty of all factors) 10 minutes from the time the hack started, they will be failed automatically giving time for police to chase, catch then process the suspects if the suspects get busted.

Must get away and once tracking device is disabled, go to DD to win.

Why should this be added?:
- RTU centered event! Something for RTU just like how TFU truly shown in bank robberies.

- New crime job with a fun game loop

- Fair and balanced (if you disagree then we can discuss how to balance it!)

- Fun for the drivers and racers in the city.

- non shootout priority crime event for a change.

What negatives could this have?:
- seems like a lot to program, might get set back to V6 if even accepted

- metrics on things like time for failure, payout and such may be deemed unbalanced or unfair (can be tinkered to whatever is deemed satisfying and balanced)

Useful Images: https://img.gta5-mods.com/q95/images/atm-robberies/1cc1e3-thumbnail7.jpg
 
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