- Staff
- #1
Suggestion Title: Automated City/Police Broadcast of Bank Robbery
Suggestion Description: Once the Bank's alarm goes off and alerts police of the robbery, either the City Hall or the Police should also put out an automated broadcast, for example: "[City Hall/Dispatch] Please avoid the city area at all costs due to an active threat to life present at the Bank. Updates to follow". This broadcast should also be repeated once the vault door has opened as bank robbery fights will tend to spill out onto the streets as the robbers make their getaway.
Why should this be added?:
- Raises awareness of the Bank Robbery, allowing for uninvolved players to actively avoid the area until the situation has finished so that they are not putting their life at risk.
What negatives could this have?:
- Could be argued as unnecessary given that the Police presence and gunshots emanating from that area is a clear indicator to avoid the Bank/City area
- Players would suddenly run to PD to go on duty and counter the bank robbery, giving Police an already greater advantage
What problem would this suggestion solve?: Hopefully reducing the number of cases where players have walked into the area of a bank robbery claiming that there was no indication of one taking place, thus reducing the amount of 3.4 violations taking place during a bank robbery.
Suggestion Description: Once the Bank's alarm goes off and alerts police of the robbery, either the City Hall or the Police should also put out an automated broadcast, for example: "[City Hall/Dispatch] Please avoid the city area at all costs due to an active threat to life present at the Bank. Updates to follow". This broadcast should also be repeated once the vault door has opened as bank robbery fights will tend to spill out onto the streets as the robbers make their getaway.
Why should this be added?:
- Raises awareness of the Bank Robbery, allowing for uninvolved players to actively avoid the area until the situation has finished so that they are not putting their life at risk.
What negatives could this have?:
- Could be argued as unnecessary given that the Police presence and gunshots emanating from that area is a clear indicator to avoid the Bank/City area
- Players would suddenly run to PD to go on duty and counter the bank robbery, giving Police an already greater advantage
What problem would this suggestion solve?: Hopefully reducing the number of cases where players have walked into the area of a bank robbery claiming that there was no indication of one taking place, thus reducing the amount of 3.4 violations taking place during a bank robbery.
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