Ban Dispute (Dank)

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Punishment Type: Ban
Appeal Type: Dispute[Evidence]
Which staff member issued the punishment?: Dank
How long were you banned/blacklisted for?: Permanent

Your Steam Name: padyfloch
Your Roleplay Name: Pryce Ryorti
Your SteamID: STEAM_0:0:51621265

Why were you banned/blacklisted?: Cheating

Why should this appeal be considered?: "Cheating" I opened few scripts on the client to have notifications for running that's not what i want, it didn't work at all.
I was banned whilst i am not a cheater and i'm telling you.

Like, this is all i got, i have also make a python file to encode it to quickly send it to the server but this is out of the question. I wasn't cheating I would like to say i want to avoid that at all costs, and i can't have no notification to tell me if i'm running quickly or not quickly or whatever testing i had in mind it didn't come to anything since i came back.

I'm truly to have trigged to anti-cheat staff but i was truly in awe of your server and i wouldn't do anything like that, please tell talk to me i would like to make it up to you verbally with all my good will in me left, liammacdaniel on discord.

and please this into account I am no cheater and i also would like to your input on this thank you. Goodbye now, please help me out.

liam.

Additional Information: Here I would like to present the culprits :

automove.lua

if CLIENT then
local AutomoveToggle = false
local AutomoveMode = 0

concommand.Add("automove", function (ply, cmd)
AutomoveToggle = !AutomoveToggle
end )
concommand.Add("automove_mode", function (ply, cmd)
if AutomoveMode == 0 then
AutomoveMode = 1
ply:PrintMessage(HUD_PRINTCENTER, "Automove Mode = Sprint")
elseif AutomoveMode == 1 then
AutomoveMode = 2
ply:PrintMessage(HUD_PRINTCENTER, "Automove Mode = Walk")
elseif AutomoveMode == 2 then
AutomoveMode = 0
ply:PrintMessage(HUD_PRINTCENTER, "Automove Mode = Run")
end
end )

hook.Add( "StartCommand", "Automove", function( ply, cmd )

if AutomoveToggle == true then
if not ply:IsPlayer() or !ply:Alive() then return end

if AutomoveMode == 0 then
cmd:SetForwardMove( ply:GetWalkSpeed() )
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetWalkSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetWalkSpeed() )
end
elseif AutomoveMode == 1 then
cmd:SetForwardMove( ply:GetRunSpeed() )
cmd:AddKey(IN_SPEED)
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetRunSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetRunSpeed() )
end
elseif AutomoveMode == 2 then
cmd:SetForwardMove( ply:GetSlowWalkSpeed() )
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetSlowWalkSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetSlowWalkSpeed() )
end
end
else
return
end
end )
end

hello_world.lua
if CLIENT then
-- This code will run only on the client-side
print("Hello, World!")
end

if CLIENT then
local AttackToggle = false

-- Function to toggle +attack and -attack
local function ToggleAttack()
AttackToggle = not AttackToggle

if AttackToggle then
-- +attack
input.SelectWeapon(LocalPlayer():GetActiveWeapon())
input.KeyPress(KEY_ATTACK)
else
-- -attack
input.SelectWeapon(LocalPlayer():GetActiveWeapon())
input.KeyRelease(KEY_ATTACK)
end

-- Display a notification about the attack state
local attackState = AttackToggle and "ON" or "OFF"
notification.AddLegacy("Attack is now " .. attackState, NOTIFY_GENERIC, 5)
end

-- Create a client-side ConVar named "toggle_attack" with default value "0"
CreateClientConVar("toggle_attack", "0")

-- Function to run the toggle_attack command
local function RunToggleAttackCommand()
RunConsoleCommand("toggle_attack")
end

-- Bind a key (e.g., F1) to run the toggle_attack command
-- bind "P" RunToggleAttackCommand

-- Hook to execute ToggleAttack when the "toggle_attack" command is run
hook.Add("OnPlayerChat", "ToggleAttackCommand", function(ply, text)
if text == "hey there !" then
ToggleAttack()
return true -- Prevent the command from being displayed in chat
end
end)
end
 



6.2 Third-Party Tools​

Any third-party software, macros, scripts or content which give players an advantage over other players will not be tolerated and should not be used.
Like it or not the intent behind running said scripts was to gain some form of advantage, tactical or not, and therefore against the rules.

Running clientside lua on a server that has disabled it isn't quite as easy as just running a console command, so I find it rather hard to believe that you didn't at any point throughout your efforts use a third-party tool to achieve your goals think "Hold on, they disable clientside lua execution, maybe they don't want clientside lua execution".
 
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