- Messages
- 2
- Reaction score
- 1
- Points
- 20
Punishment Type: Ban
Appeal Type: Dispute[Evidence]
Which staff member issued the punishment?: Dank
How long were you banned/blacklisted for?: Permanent
Your Steam Name: padyfloch
Your Roleplay Name: Pryce Ryorti
Your SteamID: STEAM_0:0:51621265
Why were you banned/blacklisted?: Cheating
Why should this appeal be considered?: "Cheating" I opened few scripts on the client to have notifications for running that's not what i want, it didn't work at all.
I was banned whilst i am not a cheater and i'm telling you.
Like, this is all i got, i have also make a python file to encode it to quickly send it to the server but this is out of the question. I wasn't cheating I would like to say i want to avoid that at all costs, and i can't have no notification to tell me if i'm running quickly or not quickly or whatever testing i had in mind it didn't come to anything since i came back.
I'm truly to have trigged to anti-cheat staff but i was truly in awe of your server and i wouldn't do anything like that, please tell talk to me i would like to make it up to you verbally with all my good will in me left, liammacdaniel on discord.
and please this into account I am no cheater and i also would like to your input on this thank you. Goodbye now, please help me out.
liam.
Additional Information: Here I would like to present the culprits :
automove.lua
if CLIENT then
local AutomoveToggle = false
local AutomoveMode = 0
concommand.Add("automove", function (ply, cmd)
AutomoveToggle = !AutomoveToggle
end )
concommand.Add("automove_mode", function (ply, cmd)
if AutomoveMode == 0 then
AutomoveMode = 1
plyrintMessage(HUD_PRINTCENTER, "Automove Mode = Sprint")
elseif AutomoveMode == 1 then
AutomoveMode = 2
plyrintMessage(HUD_PRINTCENTER, "Automove Mode = Walk")
elseif AutomoveMode == 2 then
AutomoveMode = 0
plyrintMessage(HUD_PRINTCENTER, "Automove Mode = Run")
end
end )
hook.Add( "StartCommand", "Automove", function( ply, cmd )
if AutomoveToggle == true then
if not ply:IsPlayer() or !ply:Alive() then return end
if AutomoveMode == 0 then
cmd:SetForwardMove( ply:GetWalkSpeed() )
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetWalkSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetWalkSpeed() )
end
elseif AutomoveMode == 1 then
cmd:SetForwardMove( ply:GetRunSpeed() )
cmd:AddKey(IN_SPEED)
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetRunSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetRunSpeed() )
end
elseif AutomoveMode == 2 then
cmd:SetForwardMove( ply:GetSlowWalkSpeed() )
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetSlowWalkSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetSlowWalkSpeed() )
end
end
else
return
end
end )
end
hello_world.lua
if CLIENT then
-- This code will run only on the client-side
print("Hello, World!")
end
if CLIENT then
local AttackToggle = false
-- Function to toggle +attack and -attack
local function ToggleAttack()
AttackToggle = not AttackToggle
if AttackToggle then
-- +attack
input.SelectWeapon(LocalPlayer():GetActiveWeapon())
input.KeyPress(KEY_ATTACK)
else
-- -attack
input.SelectWeapon(LocalPlayer():GetActiveWeapon())
input.KeyRelease(KEY_ATTACK)
end
-- Display a notification about the attack state
local attackState = AttackToggle and "ON" or "OFF"
notification.AddLegacy("Attack is now " .. attackState, NOTIFY_GENERIC, 5)
end
-- Create a client-side ConVar named "toggle_attack" with default value "0"
CreateClientConVar("toggle_attack", "0")
-- Function to run the toggle_attack command
local function RunToggleAttackCommand()
RunConsoleCommand("toggle_attack")
end
-- Bind a key (e.g., F1) to run the toggle_attack command
-- bind "P" RunToggleAttackCommand
-- Hook to execute ToggleAttack when the "toggle_attack" command is run
hook.Add("OnPlayerChat", "ToggleAttackCommand", function(ply, text)
if text == "hey there !" then
ToggleAttack()
return true -- Prevent the command from being displayed in chat
end
end)
end
Appeal Type: Dispute[Evidence]
Which staff member issued the punishment?: Dank
How long were you banned/blacklisted for?: Permanent
Your Steam Name: padyfloch
Your Roleplay Name: Pryce Ryorti
Your SteamID: STEAM_0:0:51621265
Why were you banned/blacklisted?: Cheating
Why should this appeal be considered?: "Cheating" I opened few scripts on the client to have notifications for running that's not what i want, it didn't work at all.
I was banned whilst i am not a cheater and i'm telling you.
Like, this is all i got, i have also make a python file to encode it to quickly send it to the server but this is out of the question. I wasn't cheating I would like to say i want to avoid that at all costs, and i can't have no notification to tell me if i'm running quickly or not quickly or whatever testing i had in mind it didn't come to anything since i came back.
I'm truly to have trigged to anti-cheat staff but i was truly in awe of your server and i wouldn't do anything like that, please tell talk to me i would like to make it up to you verbally with all my good will in me left, liammacdaniel on discord.
and please this into account I am no cheater and i also would like to your input on this thank you. Goodbye now, please help me out.
liam.
Additional Information: Here I would like to present the culprits :
automove.lua
if CLIENT then
local AutomoveToggle = false
local AutomoveMode = 0
concommand.Add("automove", function (ply, cmd)
AutomoveToggle = !AutomoveToggle
end )
concommand.Add("automove_mode", function (ply, cmd)
if AutomoveMode == 0 then
AutomoveMode = 1
plyrintMessage(HUD_PRINTCENTER, "Automove Mode = Sprint")
elseif AutomoveMode == 1 then
AutomoveMode = 2
plyrintMessage(HUD_PRINTCENTER, "Automove Mode = Walk")
elseif AutomoveMode == 2 then
AutomoveMode = 0
plyrintMessage(HUD_PRINTCENTER, "Automove Mode = Run")
end
end )
hook.Add( "StartCommand", "Automove", function( ply, cmd )
if AutomoveToggle == true then
if not ply:IsPlayer() or !ply:Alive() then return end
if AutomoveMode == 0 then
cmd:SetForwardMove( ply:GetWalkSpeed() )
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetWalkSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetWalkSpeed() )
end
elseif AutomoveMode == 1 then
cmd:SetForwardMove( ply:GetRunSpeed() )
cmd:AddKey(IN_SPEED)
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetRunSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetRunSpeed() )
end
elseif AutomoveMode == 2 then
cmd:SetForwardMove( ply:GetSlowWalkSpeed() )
if ply:KeyDown( 512 ) then
cmd:SetSideMove( -ply:GetSlowWalkSpeed() )
elseif ply:KeyDown ( 1024 ) then
cmd:SetSideMove( ply:GetSlowWalkSpeed() )
end
end
else
return
end
end )
end
hello_world.lua
if CLIENT then
-- This code will run only on the client-side
print("Hello, World!")
end
if CLIENT then
local AttackToggle = false
-- Function to toggle +attack and -attack
local function ToggleAttack()
AttackToggle = not AttackToggle
if AttackToggle then
-- +attack
input.SelectWeapon(LocalPlayer():GetActiveWeapon())
input.KeyPress(KEY_ATTACK)
else
-- -attack
input.SelectWeapon(LocalPlayer():GetActiveWeapon())
input.KeyRelease(KEY_ATTACK)
end
-- Display a notification about the attack state
local attackState = AttackToggle and "ON" or "OFF"
notification.AddLegacy("Attack is now " .. attackState, NOTIFY_GENERIC, 5)
end
-- Create a client-side ConVar named "toggle_attack" with default value "0"
CreateClientConVar("toggle_attack", "0")
-- Function to run the toggle_attack command
local function RunToggleAttackCommand()
RunConsoleCommand("toggle_attack")
end
-- Bind a key (e.g., F1) to run the toggle_attack command
-- bind "P" RunToggleAttackCommand
-- Hook to execute ToggleAttack when the "toggle_attack" command is run
hook.Add("OnPlayerChat", "ToggleAttackCommand", function(ply, text)
if text == "hey there !" then
ToggleAttack()
return true -- Prevent the command from being displayed in chat
end
end)
end