- Staff
- #1
Suggestion Title: Bootlegging
Suggestion Description: I thought it'd be a cool idea to have bootlegging/moonshine production in PERPheads. It would introduce a new facet of drug production that could benefit the players through money and also gameplay.
For example, you could go through the process of distilling and creating your own moonshine, but rather than just doing so to sell it to the drug dealer, you could either use it for yourself, or give it to players. Perhaps the moonshine would have a gameplay benefit, but with an equivalent downside to it (you have 120 seconds of full stamina, but when these 120s are up, you are exhaused for 60s, FOR EXAMPLE).
This could also be expanded upon by introducing variation in effect based on the quality of the moonshine. If you are skilled at producing moonshine, you'll get better effects, and the drug dealer and other players will have to pay more for your product. This would give players a reason to sell moonshine to others, since drugs aren't really sold to other players, save for Coca Leaves.
Why should this be added?:
- New variety to drug production and player economy
What negatives could this have?:
- Time consuming, possibly overpowered depending on the benefit assigned to moonshine
What problem would this suggestion solve?: Stagnant player economy (you really only sell Coca Leaves to other people, and then anything from medical items to guns are the only things sold at Bazaar/Business Shops)
Suggestion Description: I thought it'd be a cool idea to have bootlegging/moonshine production in PERPheads. It would introduce a new facet of drug production that could benefit the players through money and also gameplay.
For example, you could go through the process of distilling and creating your own moonshine, but rather than just doing so to sell it to the drug dealer, you could either use it for yourself, or give it to players. Perhaps the moonshine would have a gameplay benefit, but with an equivalent downside to it (you have 120 seconds of full stamina, but when these 120s are up, you are exhaused for 60s, FOR EXAMPLE).
This could also be expanded upon by introducing variation in effect based on the quality of the moonshine. If you are skilled at producing moonshine, you'll get better effects, and the drug dealer and other players will have to pay more for your product. This would give players a reason to sell moonshine to others, since drugs aren't really sold to other players, save for Coca Leaves.
Why should this be added?:
- New variety to drug production and player economy
What negatives could this have?:
- Time consuming, possibly overpowered depending on the benefit assigned to moonshine
What problem would this suggestion solve?: Stagnant player economy (you really only sell Coca Leaves to other people, and then anything from medical items to guns are the only things sold at Bazaar/Business Shops)