Description of the idea: Every civilian in-game has a green name displayed above their head in green color. Jobs like police, medic, mayor, SS have different colors assigned to them so they can be easily distinguished.
I am proposing we add a new color that would be assigned to those with under "X" amount of play time to where they're considered a new player. For example, light purple. Then, if applicable, add as an addition to 2.5 that these players should generally in most cases, not be mugged or raided on purpose or targeted.
Why should this be added? (pros): - Prevent new players from getting mugged/raided as there's no rule-defined way to punish those who do it without them saying "I didn't know".
- The learning curve as well as earning money is very steep as a new player, and ensuring they're safe during this process by being very easily distinguishable could actually allow them to start within the gamemode.
- People no longer have any excuse to be a dickhead and target new players for easy money.
What negatives could this have? (cons): I don't know if it could be done or if it would conflict with anything.
I am proposing we add a new color that would be assigned to those with under "X" amount of play time to where they're considered a new player. For example, light purple. Then, if applicable, add as an addition to 2.5 that these players should generally in most cases, not be mugged or raided on purpose or targeted.
Why should this be added? (pros): - Prevent new players from getting mugged/raided as there's no rule-defined way to punish those who do it without them saying "I didn't know".
- The learning curve as well as earning money is very steep as a new player, and ensuring they're safe during this process by being very easily distinguishable could actually allow them to start within the gamemode.
- People no longer have any excuse to be a dickhead and target new players for easy money.
What negatives could this have? (cons): I don't know if it could be done or if it would conflict with anything.