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- #1
Suggestion Title: Changing running animaitions with small Firearms
Suggestion Description: Whilst raiding, I have noticed that individuals who are running with pistols and some concealable SMGs are rather hard to identify as armed when looking at them when they are sprinting, this has caused me on several occasions to believe someone unarmed when infact they had a firearm in attack stance in their hand the entire time, I think there should be a separate animation list for small firearms when sprinting in attack stance, so it is significantly easier to determine if someone is armed and is able to be killed during situations, this will not alter the passive stance animations and they should stay the same. In addition to this, no changes need to be made for assault rifles, big SMGs snipers or shotguns, as they are large models and are easy to see if the item is equipped or not.
Why should this be added?:
- Allows people to quickly identify if someone is a hostile individual whilst raiding/ on cop or other situations where you would have to identify if someone is armed with a pistol/ small smg
Allows people to differentiate an armed individual sprinting for someone who is unarmed, therefore possibly resulting in less 2.5 violations
What negatives could this have?:
- Animation work
Might not have as much of an impact as I believe it would do so
What problem would this suggestion solve?: Allowing players to differentiate between armed and unarmed individuals when they are at full sprint, when it would be necessarily harder to do so, should they be using a small firearm, such as a pistol or SMG.
Suggestion Description: Whilst raiding, I have noticed that individuals who are running with pistols and some concealable SMGs are rather hard to identify as armed when looking at them when they are sprinting, this has caused me on several occasions to believe someone unarmed when infact they had a firearm in attack stance in their hand the entire time, I think there should be a separate animation list for small firearms when sprinting in attack stance, so it is significantly easier to determine if someone is armed and is able to be killed during situations, this will not alter the passive stance animations and they should stay the same. In addition to this, no changes need to be made for assault rifles, big SMGs snipers or shotguns, as they are large models and are easy to see if the item is equipped or not.
Why should this be added?:
- Allows people to quickly identify if someone is a hostile individual whilst raiding/ on cop or other situations where you would have to identify if someone is armed with a pistol/ small smg
Allows people to differentiate an armed individual sprinting for someone who is unarmed, therefore possibly resulting in less 2.5 violations
What negatives could this have?:
- Animation work
Might not have as much of an impact as I believe it would do so
What problem would this suggestion solve?: Allowing players to differentiate between armed and unarmed individuals when they are at full sprint, when it would be necessarily harder to do so, should they be using a small firearm, such as a pistol or SMG.