Suggestion Title: [Suggestion] Walking with certain acts.
Suggestion Description: Allow players to walk whilst performing the following acts. Look at "Useful Images" for a list.
Sprinting should be disabled when doing one, and must wait until the end of the act to do another.
Whilst performing an act that would visibly take your hand off your gun, force the player to stop aiming down their sights.
(Wave, agree, disagree, halt, group, forward, beckon, watch, shush and bow)
Stop "shush" and "watch" from lowering your gun from attack stance to passive stance, and instead force us to stop aiming down our sights whilst doing the act.
Allow players to slowly move whilst bowing, compared to normal walking speeds for the rest of the acts.
Why should this be added?:
- It makes perfect sense that players should be able to move whilst using these acts. I can give a thumbs up and walk forward in real life, so it checks out there.
What negatives could this have?:
- Animation incompatibility? (I've tested all acts available with rifles in hand, and they appear fine. I've also tested two acts with pistols, but they appear like they'd work fine too)
Useful Images:
Suggestion Description: Allow players to walk whilst performing the following acts. Look at "Useful Images" for a list.
Sprinting should be disabled when doing one, and must wait until the end of the act to do another.
Whilst performing an act that would visibly take your hand off your gun, force the player to stop aiming down their sights.
(Wave, agree, disagree, halt, group, forward, beckon, watch, shush and bow)
Stop "shush" and "watch" from lowering your gun from attack stance to passive stance, and instead force us to stop aiming down our sights whilst doing the act.
Allow players to slowly move whilst bowing, compared to normal walking speeds for the rest of the acts.
Why should this be added?:
- It makes perfect sense that players should be able to move whilst using these acts. I can give a thumbs up and walk forward in real life, so it checks out there.
What negatives could this have?:
- Animation incompatibility? (I've tested all acts available with rifles in hand, and they appear fine. I've also tested two acts with pistols, but they appear like they'd work fine too)
Useful Images:
