Map Suggestion City Shop Revamp

Messages
207
Reaction score
129
Points
335
Location
The Netherlands
Suggestion Title: City Shop Revamp
Suggestion Description: Rework of City Shop building

Why should this be added?:
- A lot of shit currently happening and it is mainly used as a base and causing problems then used as a shop.
- Less of a shit show for PD
- It actually functions as a shop
- No further mapping needs to be edited as the frame of city shop can stay the same; all it does it make it 1 big floor with no back rooms et cetera making it an actual shop instead of a half-shop half-base scenario.

What negatives could this have?:
- None

What problem would this suggestion solve?: The aforementioned issues

Additionally a second floor could be added on top just place a staircase in the middle from left to right or right to left and make another floor above it. however this could be more of a shit show again for PD that is why the amazing drawing is only 1 floor.

Useful Images: https://r2.fivemanage.com/dwU5B2vgrnoUwu6v2RhyB/New_City_shop.jpg
 
sounds like bazzar dwellers cant handle the pressure of a good shop. if u have a good shop and alot of people coming to it alot of things happen
 
I don't think there's anything inherently wrong with the shop itself; people just seem to completely ignore 3.4 in City Shop specifically, way too often by committing crime and thinking a shop is the place to hide & start shootouts in or around. Why that is the case is anybody's guess
 
I don't think there's anything inherently wrong with the shop itself; people just seem to completely ignore 3.4 in City Shop specifically, way too often by committing crime and thinking a shop is the place to hide & start shootouts in or around. Why that is the case is anybody's guess
Yes; Hence why a rework is needed to remove the option for crims to do that; take away the option and problem solved :).
 
I mean thats more from people being completely retarded more then the shop itself imo, Genuine question but what would you change (ik you posted an image) Would it legit just be a shop on the main floor nothing above and no back door?
 
Yes; Hence why a rework is needed to remove the option for crims to do that; take away the option and problem solved :).
I don't think that is a good solution, we can't just remove everything that might cause problems; there's been a lot of unique builds in the top floor and I would hate to see it removed
 
In terms of moderation I seldom find any issues with crims abusing the fact that City Shop has a second floor which is less easily accessible compared to, say, the back rooms in Bazaar Shops. I can't recall ever handling a report where this has been raised as an issue either, nor have I heard anecdotally from people that they encounter this problem regularly.

I have very occasionally found the odd set of people using the second floor - the bathroom in particular - to grow, which I swiftly put to bed by asking them to harvest ASAP and not plant again as it's not permitted to use that space in that way:
3.11 Growing Drugs
You can grow drugs anywhere except in cars, government or public buildings and shops.

Ultimately, given the nature of the gamemode, it's an inherent risk that criminal activity will spill into spaces that are not designed nor intended for it, such as the Bazaar; Business Shop; and the City Shop; we need to have some level of acceptance that these things can happen. V6's layout has brought significant improvement in reducing the volume with which this happens compared to V5 (thinking the awful continuous V5 Bazaar shootouts).

Given that, I don't think City Shop needs a redesign or rework - at least not for the reasons specified.
 

Similar threads

Back
Top