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Suggestion Title: Confiscation adjustment
Suggestion Description: Add a virtual storage (similar to vehicle trunks) on officers that serves as a temporary confiscation pocket with a capacity of 4 for items worth more than $5000.
When an officer has reached the limit on the carried confiscated assets, they will have to turn the item(s) in at a police vehicle of any kind, or at the armory in order to confirm their destruction.
When an officer dies while carrying confiscated assets, they drop on the ground in their original forms, creating an opportunity for criminals to stop minge confiscations, and for officers to return wrongly or accidentally confiscated items by willingly dropping the confiscated item in question.
The money reward and item destruction only takes place when the item(s) are turned in at a cruiser or the armory npc.
Supervisors will gain the ability to search an unrestrained/restrained officer and force them to drop a confiscated item.
If an officer disconnects or resigns with confiscated items on their person, the items return to the original owner's storage.
A radio message should be sent every time an officer confiscates an item alongside their badge number, giving supervisors the opportunity to log and hold rogue officers accountable.
[Government Radio] Ryo Yoshida: I have collected evidence: AI AS50 at the Bank Parking Lot. (1199)
The normal confiscation message should still be broadcast when an item is turned in and destroyed at a cruiser or armory.
Items that are always illegal such as drugs, grenades and bombs will default to being destroyed. In no scenario should the PD be returning items illegal in every circumstance.
When turning in evidence at a cruiser, the officer makes use of fists + r, piggybacking off of the passenger manager to press an additional button to confirm the items' destruction.
Accessing confiscated items should be done from a new 'evidence' button underneath the drop money button in the inventory. From there, clicking on any one item will drop them.
Specifically for newer officers, a tooltip should appear to inform them that the evidence can be turned in by pressing R on a cruiser with fists out or at the armory.
Why should this be added?:
- This will help combat minge confiscations in hectic situations such as bank robberies, volatile raids or rogue officers not acting in the best interests of civilians.
- Creates an avenue in which to undo accidental confiscations, or for supervisors to correct incorrect applications of the law.
- Creates another avenue in which the PD becomes slightly less refund-heavy on supervisors who side with a civilian who has had their items wrongly confiscated when they go to refund the citizen in question.
What negatives could this have?:
- Complicates the confiscation process for inexperienced players. PD is already an organization with a lot of nuance, and adding this will add to the pile of information that new and old officers need to learn.
- Players outside of the PD may not be aware that this is a feature, and may have no idea that their items can be returned.
- Newer officers may not ever realize this is a feature throughout their patrol and continue on for the rest of the day without turning in evidence. In instances like this, the items will simply fallback to going to the owner's storage when the officer quits.
What problem would this suggestion solve?: Officers confiscating items in situations that they shouldn't be.
Creates an opportunity for officers to refund accidentally or wrongly confiscated items. Prior to this, there were none, officers would have to pay out of pocket if they wanted to correct a wrong.
Suggestion Description: Add a virtual storage (similar to vehicle trunks) on officers that serves as a temporary confiscation pocket with a capacity of 4 for items worth more than $5000.
When an officer has reached the limit on the carried confiscated assets, they will have to turn the item(s) in at a police vehicle of any kind, or at the armory in order to confirm their destruction.
When an officer dies while carrying confiscated assets, they drop on the ground in their original forms, creating an opportunity for criminals to stop minge confiscations, and for officers to return wrongly or accidentally confiscated items by willingly dropping the confiscated item in question.
The money reward and item destruction only takes place when the item(s) are turned in at a cruiser or the armory npc.
Supervisors will gain the ability to search an unrestrained/restrained officer and force them to drop a confiscated item.
If an officer disconnects or resigns with confiscated items on their person, the items return to the original owner's storage.
A radio message should be sent every time an officer confiscates an item alongside their badge number, giving supervisors the opportunity to log and hold rogue officers accountable.
[Government Radio] Ryo Yoshida: I have collected evidence: AI AS50 at the Bank Parking Lot. (1199)
The normal confiscation message should still be broadcast when an item is turned in and destroyed at a cruiser or armory.
Items that are always illegal such as drugs, grenades and bombs will default to being destroyed. In no scenario should the PD be returning items illegal in every circumstance.
When turning in evidence at a cruiser, the officer makes use of fists + r, piggybacking off of the passenger manager to press an additional button to confirm the items' destruction.
Accessing confiscated items should be done from a new 'evidence' button underneath the drop money button in the inventory. From there, clicking on any one item will drop them.
Specifically for newer officers, a tooltip should appear to inform them that the evidence can be turned in by pressing R on a cruiser with fists out or at the armory.
Why should this be added?:
- This will help combat minge confiscations in hectic situations such as bank robberies, volatile raids or rogue officers not acting in the best interests of civilians.
- Creates an avenue in which to undo accidental confiscations, or for supervisors to correct incorrect applications of the law.
- Creates another avenue in which the PD becomes slightly less refund-heavy on supervisors who side with a civilian who has had their items wrongly confiscated when they go to refund the citizen in question.
What negatives could this have?:
- Complicates the confiscation process for inexperienced players. PD is already an organization with a lot of nuance, and adding this will add to the pile of information that new and old officers need to learn.
- Players outside of the PD may not be aware that this is a feature, and may have no idea that their items can be returned.
- Newer officers may not ever realize this is a feature throughout their patrol and continue on for the rest of the day without turning in evidence. In instances like this, the items will simply fallback to going to the owner's storage when the officer quits.
What problem would this suggestion solve?: Officers confiscating items in situations that they shouldn't be.
Creates an opportunity for officers to refund accidentally or wrongly confiscated items. Prior to this, there were none, officers would have to pay out of pocket if they wanted to correct a wrong.




